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Refactor and update sync primitives.
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nitrocaster
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Oct 20, 2015
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,16 @@ | ||
#include "stdafx.h" | ||
#include "Event.hpp" | ||
#include <windows.h> | ||
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Event::Event() { handle = (void*)CreateEvent(NULL, FALSE, FALSE, NULL); } | ||
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Event::~Event() { CloseHandle(handle); } | ||
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void Event::Reset() { ResetEvent(handle); } | ||
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void Event::Set() { SetEvent(handle); } | ||
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void Event::Wait() const { WaitForSingleObject(handle, INFINITE); } | ||
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bool Event::Wait(u32 millisecondsTimeout) const | ||
{ return WaitForSingleObject(handle, millisecondsTimeout)!=WAIT_TIMEOUT; } |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
#pragma once | ||
#include "xrCore/xrCore.h" | ||
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class XRCORE_API Event | ||
{ | ||
private: | ||
void *handle; | ||
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public: | ||
Event(); | ||
~Event(); | ||
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// Reset the event to the unsignalled state. | ||
void Reset(); | ||
// Set the event to the signalled state. | ||
void Set(); | ||
// Wait indefinitely for the object to become signalled. | ||
void Wait() const; | ||
// Wait, with a time limit, for the object to become signalled. | ||
bool Wait(u32 millisecondsTimeout) const; | ||
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void *GetHandle() const { return handle; } | ||
}; |
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