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xrRenderPC_GL: Update project file.
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CrossVR committed Nov 22, 2015
1 parent 18be63b commit 3988037
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Showing 2 changed files with 7 additions and 28 deletions.
14 changes: 1 addition & 13 deletions src/Layers/xrRenderPC_GL/xrRender_GL.vcxproj
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Expand Up @@ -211,17 +211,6 @@
<ClCompile Include="..\xrRenderGL\glStateUtils.cpp" />
<ClCompile Include="..\xrRenderGL\glTextureUtils.cpp" />
<ClCompile Include="..\xrRender\DetailManager_VS.cpp" />
<ClCompile Include="..\xrRender\doug_lea_memory_allocator.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Mixed|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Mixed|Win32'">Level2</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level2</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level2</WarningLevel>
</ClCompile>
<ClCompile Include="..\xrRender\du_box.cpp" />
<ClCompile Include="..\xrRender\du_cone.cpp" />
<ClCompile Include="..\xrRender\du_cylinder.cpp" />
Expand Down Expand Up @@ -412,7 +401,7 @@
<ClInclude Include="..\xrRenderGL\glState.h" />
<ClInclude Include="..\xrRenderGL\glStateUtils.h" />
<ClInclude Include="..\xrRenderGL\glTextureUtils.h" />
<ClInclude Include="..\xrRender\doug_lea_memory_allocator.h" />
<ClInclude Include="..\xrRender\D3DXRenderBase.h" />
<ClInclude Include="..\xrRender\du_box.h" />
<ClInclude Include="..\xrRender\du_cone.h" />
<ClInclude Include="..\xrRender\du_cylinder.h" />
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<ClInclude Include="..\xrRender\r_constants.h" />
<ClInclude Include="..\xrRender\r_constants_cache.h" />
<ClInclude Include="..\xrRender\R_DStreams.h" />
<ClInclude Include="..\xrRender\r__dsgraph_structure.h" />
<ClInclude Include="..\xrRender\r__dsgraph_types.h" />
<ClInclude Include="..\xrRender\r__occlusion.h" />
<ClInclude Include="..\xrRender\r__sector.h" />
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21 changes: 6 additions & 15 deletions src/Layers/xrRenderPC_GL/xrRender_GL.vcxproj.filters
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Expand Up @@ -7,9 +7,6 @@
<Filter Include="Core">
<UniqueIdentifier>{53cb24d7-0c59-4f77-bcca-6f082e40124a}</UniqueIdentifier>
</Filter>
<Filter Include="Core\memory">
<UniqueIdentifier>{146e9dbb-6558-447e-92f5-28b6b851e62e}</UniqueIdentifier>
</Filter>
<Filter Include="Details">
<UniqueIdentifier>{9cc9c9a1-1877-43a6-8427-7268cdf2e452}</UniqueIdentifier>
</Filter>
Expand Down Expand Up @@ -222,9 +219,6 @@
<ClCompile Include="..\xrRender\TextureDescrManager.cpp">
<Filter>Refactored\Execution &amp; 3D\Shaders\ShaderManager</Filter>
</ClCompile>
<ClCompile Include="glTexture.cpp">
<Filter>Core\memory</Filter>
</ClCompile>
<ClCompile Include="..\xrRender\ETextureParams.cpp">
<Filter>Refactored\Execution &amp; 3D\Shaders\ShaderManager</Filter>
</ClCompile>
Expand Down Expand Up @@ -597,9 +591,6 @@
<ClCompile Include="..\xrRender\Light_Render_Direct.cpp">
<Filter>Lights</Filter>
</ClCompile>
<ClCompile Include="..\xrRender\doug_lea_memory_allocator.c">
<Filter>Core\memory</Filter>
</ClCompile>
<ClCompile Include="..\xrRenderGL\glHW.cpp">
<Filter>Refactored\HW</Filter>
</ClCompile>
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<ClCompile Include="..\xrRender\dxUISequenceVideoItem.cpp">
<Filter>Interface implementations\UI\UISequenceVideoItem</Filter>
</ClCompile>
<ClCompile Include="glTexture.cpp">
<Filter>Core</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
Expand Down Expand Up @@ -863,9 +857,6 @@
<ClInclude Include="..\xrRender\QueryHelper.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\r__dsgraph_structure.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\r__dsgraph_types.h">
<Filter>Core</Filter>
</ClInclude>
Expand Down Expand Up @@ -974,9 +965,6 @@
<ClInclude Include="..\xrRender\Light_Render_Direct.h">
<Filter>Lights</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\doug_lea_memory_allocator.h">
<Filter>Core\memory</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\HW.h">
<Filter>Refactored\HW</Filter>
</ClInclude>
Expand Down Expand Up @@ -1082,5 +1070,8 @@
<ClInclude Include="..\xrRender\dxUISequenceVideoItem.h">
<Filter>Interface implementations\UI\UISequenceVideoItem</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\D3DXRenderBase.h">
<Filter>Core</Filter>
</ClInclude>
</ItemGroup>
</Project>

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