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User Summary: Update page with new menu layout
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iangiorgetta authored and Librarian committed Oct 14, 2024
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[[Translation:en/Manual/New game]]
{{en/Outdated|Mapgen window has been re-arranged, random seed is gone amongst other changes}}

This is how you started your first game probably.
Anyways, this is the first button on the main menu.
This is how you start a new game on a randomly generated map. It is the first button on the main menu.

[[File:en/Manual/Main menu new game.png]]
[[File:en/Manual/Intro screen.png]]

When you press it, a new screen comes up with a
whole bunch of options.

[[File:en/Manual/Worldgenerationdialog.png]]

Now that you've gotten this far, here's what the options mean

== Options ==
The following list goes through each option from top to bottom, going through the left column before the right.

; [[en/Manual/Climates|Climate]]
: The top row selects the climate to use. From left to right there are Temperate, Sub-arctic, Sub-tropical, and Toyland. Note that Sub-arctic and Sub-tropical have special rules, and Toyland has a limited vehicle selection
; Map Size
: This is how big that map is. The smallest size is 64 tiles while the biggest is 4096. For single-player, 512x512 will give you plenty of room.
: This controls how big the map will be. The smallest size is 64 tiles while the biggest is 4096. For single-player, 512x512 will give you plenty of room.
; Date
: This is the starting date where your game starts. The default game starts in 1950. Move the counter up to unlock new stuff.
; Terrain type
: This controls the height of hills and mountains by setting the maximum height of the map. When ''Custom height'' is selected you can set this height manually, by default it is 30 and can be set anywhere between 1 and 255.
: When this option is set to any other type, the map height limit is scaled according to the size of the shortest map edge. For example, on a map where one or both sides are 64 large, the height limit even when ''Alpinist'' is selected is set to 12, while if both sides of your map are at least 4096 large, the limit is set to 87.
:This is to prevent a single mountain from completely covering the map in slopes on smaller maps, as OpenTTD cannot support a slope steeper than 1 to 1.
; Land Generator
: This is the way the land is generated. I suggest you leave it where it is if already on TerraGenesis.
; [[en/Manual/Variety distribution|Variety Distribution]]
: This controls whether the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas.
; Snow Line
: Only available with the Sub-Arctic Climate, this is how many tiles up before snow will stay there forever.
; Smoothness
: This controls the shape and number of hills. Smooth landscapes have fewer, wider hills; while rough landscapes have more, smaller hills.
; NO. of Towns
: This is how many towns are on the map. It will depend on the size of the map. There is Very Low, Low, Normal, High, and Custom.
; Rivers
: This controls how many rivers to generate.
; NO. of Industries
: This is how many industries are on the map. It will also depend on the size of the map.
: In OpenTTD version 1.0 or earlier, there is ''None'', ''Very'' ''Low'', ''Low'', ''Normal'', and ''High''. None means start without industries.
: In OpenTTD version 1.1 or later, there is ''User funded'', ''Minimal'', ''Very Low'', ''Low'', ''Normal'', and ''High''. User funded means you will have to fund all industries throughout the game. Minimal starts with a minimal number of industries.
: For the ''Very low'' to ''High'' values, lower values are more useful at larger maps, while higher values are more useful at smaller maps.
; Snow coverage
: This is only available with the Sub-Arctic Climate, and controls the approximate percentage of the map which is covered in snow. Snow, besides looking pretty, also affects industry generation and town growth requirements. Sea level and coast tiles never have snow.
: The map generator accomplishes this by calculating a height above which is located approximately the percentage of tiles you chose. For example, if you chose a snow coverage of 10%, the map generate will choose a snow line height such that approximately 10% of the tiles on the map is located above it, and then everything above this height is filled in with snow, including land raised later through terraforming. However, since this calculation is run only when the map is generated for the first time, the snow height will not change in response to you terraforming the map.
; Terrain Type
: This is how flat or hilly the terrain is.
; Date
: This is the starting date where your game starts. The default game starts in 1950. The year controls the availability of vehicles, infrastructure, among other things.
; Smoothness
: A smooth map has large fields of even land and slopes are mostly straight lines. A rough map has more changes in height levels and curved slopes. Use the Very Smooth setting for testing proposes.
; No. of Towns
: This controls how many towns are generated. It will depend on the size of the map.
: The options are ''Very Low'', ''Low'', ''Normal'', ''High'', and ''Custom''. When ''Custom'' is selected, you can set the number of towns which are generated to anywhere between 1 and 5000.
; Random Seed
: This is the map the game plays on. Copy it and paste it if you want to play the same map over again or give it to a friend. However, the other options in this window also apply and modify the resulting map. In order to recreate the exact same map, you must also set the other options to the values they had when creating the original map. Town names will still be different.
; No. of Industries
: This is how many industries are on the map. It will also depend on the size of the map.
: The options are ''User funded'', ''Minimal'', ''Very Low'', ''Low'', ''Normal'', ''High'', ''Custom''. When ''User funded'' is selected, no industries are generated and you will have to fund industries yourself. When ''Minimal'' is selected only one of each industry is generated. When ''Custom'' is selected, you can set the number of industries which are generated to anywhere between 1 and 9999
: For the ''Very low'' to ''High'' values, lower values are more useful at larger maps, while higher values are more useful at smaller maps.
; Sea Level
: A higher sea level will create a map with more sea and less land, and vice versa.
; Tree Algorithm
: This is how the trees are aligned. Keep it where it is, or it won't look good unless you don't want any trees, which is 'None'.
; [[en/Manual/Variety distribution|Variety Distribution]]
: Gives the option of more variability across the map
: This controls the percentage of the map which is ocean. When ''Custom'' is selected, you can set this percentage anywhere between 1% and 90%.
; Map Edges
: This is whether you want the map edges to be randomly generated or you manually generating them.
: '''- N/S/E/W'''
: Whether this edge of the map is water or freeform (water and land). This can only be used if you select "Manual" on the map edges box.
: This controls whether the edges of the map are at sea level or land can be generated up to the edge. If you select ''Random'', then the map generator will randomly decide, for each edge, whether to generate land up to it. If you select ''Manual'', then you can use the four buttons below to select for each edge whether the whole edge will be water (with ''Water'') or the edge will be both water and land (''Freeform'').
The [[en/Manual/AI settings]], [[en/Manual/Game script#setting-game-script-parameters|Game Script Settings]] and [[en/Manual/Game script#setting-game-script-parameters|NewGRF Settings]] buttons simply show the same settings menus that you can access on the main menu, such that you don't need to exit the new game menu and lose all your progress to change other settings.

== Ending ==
Now that you have set all your settings, press '''Generate''' to get started! Once the map has been created you will be taken to the [[en/Manual/Game interface]].

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