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Update to release-20231010 #193
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As per OpenRA PR 20880.
From OpenRA PR 20805.
OpenRA PR 20726, 20765.
OpenRA PR 20783.
OpenRA PR 20830 - "Linting revamp".
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This should now be good to go. |
It would be cool to give maps a refresh. To update their MapFormat |
I'll look into the maps update. |
While I don't like copying as it will put on put a maintenance cost, the notion on #20436 is that you should |
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I added the exact same file that #20436 removed 🤷♂️ |
That would be the wrong solution as it was outdated, you should add one of the newer mods, maybe of TS as it's the most simmilar? |
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Okay, used the TS one. Luckily there were some pretty minor differences. |
Running a second time actually fixed a duplucate Filename: on the sequences that the first run created!
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Resaved both maps via the map editor in order to update them. |
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When trying to watch a replay it crashed with
Exception of type
System.IO.InvalidDataException
: Cannot find widget with IdHPF_OVERLAY
OpenRA PR 20436 removed the common file that none of the default mods use, so adding a copy of the one from TS here. Removed redundant (and crashing) references to HPF and statistics widgets - the world actor doesn't have the necessary traits because it doesn't need them, so the widgets crash.
By updating game speed settings, copying over translations from `common|languages/rules/en.ftl` for missing translations and defining a translation key for `StartingUnits.ClassName`.
Because of OpenRA PR 19891.
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Removed a big chunk of the newly-added |
This updates the SDK scripts and the Example mod to the
upcomingbrand new OpenRA release.Needs to be updated with the release tag once that is created.