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Updating Shader to version 4.0 #1683
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Signed-off-by: Perminder <[email protected]>
This is still a work in progress PR |
Here are the build results |
Signed-off-by: Perminder <[email protected]>
Here are the build results |
Signed-off-by: Perminder <[email protected]>
Here are the build results |
Please check the following patch. I get a bunch of errors from the shaders on my Mac, because texture2D is renamed to texture: Nothing renders yet, but it also doesn't crash, which is a good start. 😄 |
Hmmm....good catch. I will fix it now. I thought |
Signed-off-by: Perminder <[email protected]>
Here are the build results |
Any "deprecated" OpenGL code is not allowed in OpenGL Core Profile. So the trick is looking around for deprecated code. |
Everything else in the code looks fine to me. Is there anything else that appears deprecated maybe? |
@cryos - any ideas? In combination with OpenChemistry/avogadroapp#497 the shaders compile and link completely. But we don't see anything rendered in the widget. |
Shaders are finicky, it would be looking at runtime issues, quirks or errors in updating. I had something pretty close to this but yeah I wasn't getting things to render correctly over a year back. I think the I don't see any discussion of the handling of the fragment color in this PR or the commits. |
Thanks - @perminder-17 also got some feedback in the OpenGL community forum .. core profile requires VAO - vertex array objects: https://www.khronos.org/opengl/wiki/Tutorial2:_VAOs,_VBOs,_Vertex_and_Fragment_Shaders_(C_/_SDL) There seems to be some other bits that need modernization (e.g., |
Thankyou so much @cryos for your thoughts.
I'm really sorry if I'm not referring to the same thing, but what I feel is: We can associate fragment shader outputs with colour attachments using a layout directive,
Also, the same thing can happen in the CPU too by
But since we're using a single colour attachment (i.e. replacing gl_FragColor rather than gl_FragData), is it necessary to explicitly specify the attachment? as any output variable defaults to attachment zero? |
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