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UnrealReplayReader


                  var settings = new ReplayReaderSettings
                    {
                        IsDebug = true,
                        Logger = null,
                        UseCheckpoints = false,
                        ExportConfiguration = ReplayExportConfiguration.FromAssembly(typeof(GameStateExport))
                    };

                    var replay = FortniteReplayReader.FromFile(filePath, settings);

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  • C# 100.0%