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This repository has been archived by the owner on Nov 25, 2024. It is now read-only.

-Add shader preprocessor #197

-Add shader preprocessor

-Add shader preprocessor #197

Triggered via push December 12, 2023 17:28
Status Success
Total duration 1m 57s
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build.yml

on: push
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10 warnings
build: Core/Game.cs#L14
Non-nullable property 'NativeWindow' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L15
Non-nullable property 'GraphicsDevice' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L16
Non-nullable property 'RenderSystem' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L18
Non-nullable property 'InputManager' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L20
Non-nullable property 'ImGuiRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L22
Non-nullable property 'AssetReader' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Rendering/ShaderPreprocessor.cs#L58
Converting null literal or possible null value to non-nullable type.
build: Core/Rendering/ShaderPreprocessor.cs#L155
Converting null literal or possible null value to non-nullable type.
build: Core/Rendering/ShaderManager.cs#L23
Potential stack overflow. Move the stackalloc out of the loop. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2014)
build: Common/World/Entity/Entity.cs#L8
Non-nullable property 'world' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.