Skip to content
This repository has been archived by the owner on Nov 25, 2024. It is now read-only.

-MSAA and MRT support :D #192

-MSAA and MRT support :D

-MSAA and MRT support :D #192

Triggered via push December 11, 2023 17:30
Status Success
Total duration 2m 38s
Artifacts

build.yml

on: push
Fit to window
Zoom out
Zoom in

Annotations

10 warnings
build: Common/World/Entity/Entity.cs#L8
Non-nullable property 'world' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Common/World/Entity/Entity.cs#L9
Non-nullable property 'chunk' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Common/Util/Serialization/VDataWriter.cs#L39
Cannot convert null literal to non-nullable reference type.
build: Common/Util/Serialization/VDataReader.cs#L50
Cannot convert null literal to non-nullable reference type.
build: Common/Network/Packets/Utils/PacketPool.cs#L30
Converting null literal or possible null value to non-nullable type.
build: Common/Network/Packets/Utils/PacketPool.cs#L32
Converting null literal or possible null value to non-nullable type.
build: Common/Network/Packets/Utils/PacketPool.cs#L32
Possible null reference return.
build: Common/Network/Packets/Utils/PacketMap.cs#L31
Possible null reference argument for parameter 'data' in 'void VDataWriter.Write(string data)'.
build: Common/Network/Packets/S2C/Gameplay/ChunkData.cs#L54
Cannot convert null literal to non-nullable reference type.
build: Common/Network/Packets/S2C/Gameplay/ChunkData.cs#L12
Non-nullable field 'storage' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.