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This repository has been archived by the owner on Nov 25, 2024. It is now read-only.

-cleanup duty tomorrow #190

-cleanup duty tomorrow

-cleanup duty tomorrow #190

Triggered via push December 11, 2023 05:02
Status Success
Total duration 2m 27s
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build.yml

on: push
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10 warnings
build: Core/Game.cs#L14
Non-nullable property 'NativeWindow' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L15
Non-nullable property 'GraphicsDevice' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L16
Non-nullable property 'RenderSystem' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L18
Non-nullable property 'InputManager' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L20
Non-nullable property 'ImGuiRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L22
Non-nullable property 'AssetReader' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Rendering/ShaderManager.cs#L23
Potential stack overflow. Move the stackalloc out of the loop. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2014)
build: Common/Network/Packets/Utils/PacketPool.cs#L30
Converting null literal or possible null value to non-nullable type.
build: Common/Network/Packets/Utils/PacketPool.cs#L32
Converting null literal or possible null value to non-nullable type.
build: Common/Network/Packets/Utils/PacketPool.cs#L32
Possible null reference return.