This repository has been archived by the owner on Nov 25, 2024. It is now read-only.
Merge branch 'main' into integrated-server #188
Annotations
10 warnings
Build:
Common/Network/Packets/Utils/PacketPool.cs#L30
Converting null literal or possible null value to non-nullable type.
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Build:
Core/Game.cs#L11
Non-nullable property 'NativeWindow' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
Core/Game.cs#L12
Non-nullable property 'GraphicsDevice' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
Core/Game.cs#L13
Non-nullable property 'RenderSystem' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
Core/Game.cs#L15
Non-nullable property 'InputManager' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
Core/Game.cs#L17
Non-nullable property 'ImGuiRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
Core/Game.cs#L19
Non-nullable property 'AssetReader' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
Core/Rendering/ShaderManager.cs#L23
Potential stack overflow. Move the stackalloc out of the loop. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2014)
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Build:
Common/Network/Packets/Utils/PacketPool.cs#L32
Converting null literal or possible null value to non-nullable type.
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Build:
Common/Network/Packets/Utils/PacketPool.cs#L32
Possible null reference return.
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