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Woah!! All this just for more accurate deadzones?? #145
Annotations
10 warnings
Core/Game.cs#L11
Non-nullable property 'NativeWindow' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Core/Game.cs#L12
Non-nullable property 'GraphicsDevice' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Core/Game.cs#L13
Non-nullable property 'RenderSystem' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Core/Game.cs#L15
Non-nullable property 'InputManager' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Core/Game.cs#L17
Non-nullable property 'ImGuiRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Core/Game.cs#L19
Non-nullable property 'AssetReader' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Client/VoxelClient.cs#L22
Non-nullable property 'GameRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Client/VoxelClient.cs#L14
Non-nullable property 'Instance' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Client/Rendering/World/ChunkRenderer.cs#L37
Possible null reference assignment.
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Client/Rendering/Models/BlockModelManager.cs#L88
Non-nullable property 'Texture' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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