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Use doubles in raycasting an fix an infinite loop when looking straig… #123
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11 warnings
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Core/Game.cs#L11
Non-nullable property 'NativeWindow' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Core/Game.cs#L12
Non-nullable property 'GraphicsDevice' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Core/Game.cs#L13
Non-nullable property 'RenderSystem' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Core/Game.cs#L15
Non-nullable property 'InputManager' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Core/Game.cs#L17
Non-nullable property 'ImGuiRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Core/Game.cs#L19
Non-nullable property 'AssetReader' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Client/VoxelClient.cs#L16
Non-nullable property 'GameRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Client/VoxelClient.cs#L10
Non-nullable property 'Instance' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Client/Rendering/World/ChunkRenderer.cs#L37
Possible null reference assignment.
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Client/Rendering/World/ChunkMeshBuilder.cs#L201
Non-nullable field 'target' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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