Skip to content
This repository has been archived by the owner on Nov 25, 2024. It is now read-only.

Move input abstraction away from monogame #111

Move input abstraction away from monogame

Move input abstraction away from monogame #111

Triggered via push October 9, 2023 20:58
Status Success
Total duration 2m 16s
Artifacts 1
This run and associated checks have been archived and are scheduled for deletion. Learn more about checks retention

build.yml

on: push
Fit to window
Zoom out
Zoom in

Annotations

11 warnings
build
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build: Core/Game.cs#L12
Non-nullable property 'NativeWindow' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L13
Non-nullable property 'GraphicsDevice' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L14
Non-nullable property 'RenderSystem' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L16
Non-nullable property 'InputManager' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L18
Non-nullable property 'ImGuiRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Core/Game.cs#L20
Non-nullable property 'AssetReader' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Voxel/Client/VoxelClient.cs#L16
Non-nullable property 'GameRenderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Voxel/Client/VoxelClient.cs#L10
Non-nullable property 'Instance' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: Voxel/Client/Rendering/World/ChunkRenderer.cs#L37
Possible null reference assignment.
build: Voxel/Client/Rendering/World/ChunkMeshBuilder.cs#L127
Non-nullable field 'target' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.

Artifacts

Produced during runtime
Name Size
Artifacts Expired
73.1 MB