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Releases: Oarcinae/FactorioScenarioMultiplayerSpawn

2.1.9

06 Nov 16:15
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Full Changelog: 2.1.8...2.1.9

2.1.8

05 Nov 16:31
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What's Changed

  • 233 spawner health at high evo is a problem for new players joining a late game by @Oarcinae in #244

Full Changelog: 2.1.7...2.1.8

2.1.7

05 Nov 14:12
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  • Fix #240 crash on gui radio select when main team is disabled. by @Oarcinae in #241

Full Changelog: 2.1.6...2.1.7

2.1.6

04 Nov 17:32
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Full Changelog: 2.1.5...2.1.6

2.1.5

01 Nov 17:31
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Full Changelog: 2.1.4...2.1.5

2.1.4

01 Nov 17:30
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  • Fix critical crash in player left event when removing items. by @Oarcinae in #232

Full Changelog: 2.1.3...2.1.4

2.1.3

28 Oct 00:32
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  • 208 add gps ping for player list when clicking on map icon by @Oarcinae in #211
  • Add de locale.cfg by @Ice-Cue in #202
  • Added a new spacing config for fluid resources and changed default to 6 from 4. by @Oarcinae in #212
  • Set default items to be same as vanilla freeplay. by @Oarcinae in #214
  • Player can now self reset (enabled by default). by @Oarcinae in #215
  • Exposing friendly and cease fire in mod settings. by @Oarcinae in #223
  • 170 add custom events for new spawn created to allow other modsscenarios to hook into by @Oarcinae in #227
  • Should fix a LOT of cases where player was used instead of player.cha… by @Oarcinae in #228
  • 2.1.3 Bug Fixes and SA Preparation by @Oarcinae in #225

Full Changelog: 2.1.2...2.1.3

2.1.2

23 Oct 13:23
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  • 206 spawn controls get disabled on mod update on gui rebuild by @Oarcinae in #207

Full Changelog: 2.1.1...2.1.2

2.1.1

23 Oct 00:52
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  • Fixing crash in player list. Also bumping version. by @Oarcinae in #205

Full Changelog: 2.1.0...2.1.1

2.1.0

22 Oct 05:26
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Full Changelog: 2.0.4...2.1.0