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# Awesome Game Analysis [![Awesome](https://awesome.re/badge.svg)](https://awesome.re) | ||
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# Awesome Game Analysis | ||
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[![Awesome](https://awesome.re/badge.svg)](https://awesome.re) | ||
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This repository serves as a comprehensive collection of video game technology analysis resources. | ||
> This repository serves as a comprehensive collection of video game technology analysis resources. | ||
We want to create a community-driven platform where everyone can contribute and benefit from the shared knowledge to understand the mechanics behind games and inspire game development. | ||
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If you're interested in contributing, we've made the process straightforward. Check out our [contributing guideline](https://github.com/OTFCG/Awesome-Game-Analysis/blob/main/CONTRIBUTING.md) and a [sample PR](https://github.com/OTFCG/Awesome-Game-Analysis/pull/13/files) to get started. | ||
**Contributing:** | ||
If you're interested in contributing, we've made the process straightforward. Check out our [contributing guideline](https://github.com/OTFCG/Awesome-Game-Analysis/blob/main/CONTRIBUTING.md) and a [sample PR](https://github.com/OTFCG/Awesome-Game-Analysis/pull/13/files) to get started. Suggestions are welcome for this repository, please use the issue tracker to submit your ideas. | ||
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***In order to maintain the structure of this repository, please don't directly make changes to the `README.md` file.*** | ||
**Important:** | ||
In order to maintain the structure of this repository, please don't directly make changes to the `README.md` file. | ||
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Suggestions are welcome for this repository, please use the issue tracker to submit your ideas. | ||
## Contents | ||
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* [Analysis - Games](#analysis---games) | ||
* [References](#references) |
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## References | ||
- [Behind the Pretty Frames](https://mamoniem.com/category/behind-the-pretty-frames/) | ||
- [imgself's Blog](https://imgeself.github.io/posts/) | ||
- [Froyok's Blog](https://www.froyok.fr/articles.html) | ||
- [Anton Schreiner's Blog](https://aschrein.github.io/) | ||
- [Frame Analysis](https://alain.xyz/blog) | ||
- [The Code Corsair](https://www.elopezr.com/) | ||
- [Graphics Studies](https://www.adriancourreges.com/blog/) | ||
- [Silent’s Blog](https://cookieplmonster.github.io/) | ||
- [Nathan Gordon's Blog](https://medium.com/@gordonnl) | ||
- [Thomas' Blog](https://blog.thomaspoulet.fr) | ||
- [IRYOKU's Blog](https://www.iryoku.com/) | ||
- [Game Art Tricks](https://simonschreibt.de/game-art-tricks/) | ||
- [The Cutting Room Floor](https://tcrf.net/The_Cutting_Room_Floor) | ||
- [Crytek Presentations](https://archive.org/download/crytek_presentations) | ||
- [r/TheMakingOfGames](https://www.reddit.com/r/TheMakingOfGames/) | ||
- [r/videogamescience](https://www.reddit.com/r/videogamescience/) | ||
- [GDC Vault](https://www.gdcvault.com/) | ||
- [GDC's Programming Talks](https://www.youtube.com/playlist?list=PL2e4mYbwSTbaw1l65rE0Gv6_B9ctOzYyW) | ||
- [SIGGRAPH courses](https://advances.realtimerendering.com/) | ||
- [Guerrilla's News feed](https://www.guerrilla-games.com/read) | ||
- [Digital Foundry](https://www.digitalfoundry.net/) | ||
- [Anything about game](https://github.com/killop/anything_about_game/blob/master/FamousGame.md) | ||
- [CGWorld.jp](https://cgworld.jp/game/) | ||
- [Gaming Bolt](https://gamingbolt.com/category/graphics-analysis) | ||
* [Behind the Pretty Frames](https://mamoniem.com/category/behind-the-pretty-frames/) | ||
* [imgself's Blog](https://imgeself.github.io/posts/) | ||
* [Froyok's Blog](https://www.froyok.fr/articles.html) | ||
* [Anton Schreiner's Blog](https://aschrein.github.io/) | ||
* [Frame Analysis](https://alain.xyz/blog) | ||
* [The Code Corsair](https://www.elopezr.com/) | ||
* [Graphics Studies](https://www.adriancourreges.com/blog/) | ||
* [Silent’s Blog](https://cookieplmonster.github.io/) | ||
* [Nathan Gordon's Blog](https://medium.com/@gordonnl) | ||
* [Thomas' Blog](https://blog.thomaspoulet.fr) | ||
* [IRYOKU's Blog](https://www.iryoku.com/) | ||
* [Game Art Tricks](https://simonschreibt.de/game-art-tricks/) | ||
* [The Cutting Room Floor](https://tcrf.net/The_Cutting_Room_Floor) | ||
* [Crytek Presentations](https://archive.org/download/crytek_presentations) | ||
* [r/TheMakingOfGames](https://www.reddit.com/r/TheMakingOfGames/) | ||
* [r/videogamescience](https://www.reddit.com/r/videogamescience/) | ||
* [GDC Vault](https://www.gdcvault.com/) | ||
* [GDC's Programming Talks](https://www.youtube.com/playlist?list=PL2e4mYbwSTbaw1l65rE0Gv6_B9ctOzYyW) | ||
* [SIGGRAPH courses](https://advances.realtimerendering.com/) | ||
* [Guerrilla's News feed](https://www.guerrilla-games.com/read) | ||
* [Digital Foundry](https://www.digitalfoundry.net/) | ||
* [Anything about game](https://github.com/killop/anything_about_game/blob/master/FamousGame.md) | ||
* [CGWorld.jp](https://cgworld.jp/game/) | ||
* [Gaming Bolt](https://gamingbolt.com/category/graphics-analysis) |
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