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K1ngst0m committed Jul 29, 2023
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9 changes: 7 additions & 2 deletions README.md
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# Awesome Game Analysis [![Awesome](https://awesome.re/badge.svg)](https://awesome.re)

# Awesome Game Analysis
## Contents

[![Awesome](https://awesome.re/badge.svg)](https://awesome.re)
* [Intro](#intro)
* [Analysis - Games](#analysis---games)
* [References](#references)

## Intro

This repository serves as a comprehensive collection of video game technology analysis resources.

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8 changes: 1 addition & 7 deletions data/epilogue.md
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## License

[![CC0](https://i.creativecommons.org/p/zero/1.0/88x31.png)](https://creativecommons.org/publicdomain/zero/1.0/)

This work (Awesome Game Analysis) is free of known copyright restrictions.

## Contributors
## Contributing

<!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section -->
<!-- prettier-ignore-start -->
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17 changes: 9 additions & 8 deletions data/preface.md
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# Awesome Game Analysis [![Awesome](https://awesome.re/badge.svg)](https://awesome.re)

# Awesome Game Analysis

[![Awesome](https://awesome.re/badge.svg)](https://awesome.re)

This repository serves as a comprehensive collection of video game technology analysis resources.
> This repository serves as a comprehensive collection of video game technology analysis resources.
We want to create a community-driven platform where everyone can contribute and benefit from the shared knowledge to understand the mechanics behind games and inspire game development.

If you're interested in contributing, we've made the process straightforward. Check out our [contributing guideline](https://github.com/OTFCG/Awesome-Game-Analysis/blob/main/CONTRIBUTING.md) and a [sample PR](https://github.com/OTFCG/Awesome-Game-Analysis/pull/13/files) to get started.
**Contributing:**
If you're interested in contributing, we've made the process straightforward. Check out our [contributing guideline](https://github.com/OTFCG/Awesome-Game-Analysis/blob/main/CONTRIBUTING.md) and a [sample PR](https://github.com/OTFCG/Awesome-Game-Analysis/pull/13/files) to get started. Suggestions are welcome for this repository, please use the issue tracker to submit your ideas.

***In order to maintain the structure of this repository, please don't directly make changes to the `README.md` file.***
**Important:**
In order to maintain the structure of this repository, please don't directly make changes to the `README.md` file.

Suggestions are welcome for this repository, please use the issue tracker to submit your ideas.
## Contents

* [Analysis - Games](#analysis---games)
* [References](#references)
48 changes: 24 additions & 24 deletions data/references.md
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## References
- [Behind the Pretty Frames](https://mamoniem.com/category/behind-the-pretty-frames/)
- [imgself's Blog](https://imgeself.github.io/posts/)
- [Froyok's Blog](https://www.froyok.fr/articles.html)
- [Anton Schreiner's Blog](https://aschrein.github.io/)
- [Frame Analysis](https://alain.xyz/blog)
- [The Code Corsair](https://www.elopezr.com/)
- [Graphics Studies](https://www.adriancourreges.com/blog/)
- [Silent’s Blog](https://cookieplmonster.github.io/)
- [Nathan Gordon's Blog](https://medium.com/@gordonnl)
- [Thomas' Blog](https://blog.thomaspoulet.fr)
- [IRYOKU's Blog](https://www.iryoku.com/)
- [Game Art Tricks](https://simonschreibt.de/game-art-tricks/)
- [The Cutting Room Floor](https://tcrf.net/The_Cutting_Room_Floor)
- [Crytek Presentations](https://archive.org/download/crytek_presentations)
- [r/TheMakingOfGames](https://www.reddit.com/r/TheMakingOfGames/)
- [r/videogamescience](https://www.reddit.com/r/videogamescience/)
- [GDC Vault](https://www.gdcvault.com/)
- [GDC's Programming Talks](https://www.youtube.com/playlist?list=PL2e4mYbwSTbaw1l65rE0Gv6_B9ctOzYyW)
- [SIGGRAPH courses](https://advances.realtimerendering.com/)
- [Guerrilla's News feed](https://www.guerrilla-games.com/read)
- [Digital Foundry](https://www.digitalfoundry.net/)
- [Anything about game](https://github.com/killop/anything_about_game/blob/master/FamousGame.md)
- [CGWorld.jp](https://cgworld.jp/game/)
- [Gaming Bolt](https://gamingbolt.com/category/graphics-analysis)
* [Behind the Pretty Frames](https://mamoniem.com/category/behind-the-pretty-frames/)
* [imgself's Blog](https://imgeself.github.io/posts/)
* [Froyok's Blog](https://www.froyok.fr/articles.html)
* [Anton Schreiner's Blog](https://aschrein.github.io/)
* [Frame Analysis](https://alain.xyz/blog)
* [The Code Corsair](https://www.elopezr.com/)
* [Graphics Studies](https://www.adriancourreges.com/blog/)
* [Silent’s Blog](https://cookieplmonster.github.io/)
* [Nathan Gordon's Blog](https://medium.com/@gordonnl)
* [Thomas' Blog](https://blog.thomaspoulet.fr)
* [IRYOKU's Blog](https://www.iryoku.com/)
* [Game Art Tricks](https://simonschreibt.de/game-art-tricks/)
* [The Cutting Room Floor](https://tcrf.net/The_Cutting_Room_Floor)
* [Crytek Presentations](https://archive.org/download/crytek_presentations)
* [r/TheMakingOfGames](https://www.reddit.com/r/TheMakingOfGames/)
* [r/videogamescience](https://www.reddit.com/r/videogamescience/)
* [GDC Vault](https://www.gdcvault.com/)
* [GDC's Programming Talks](https://www.youtube.com/playlist?list=PL2e4mYbwSTbaw1l65rE0Gv6_B9ctOzYyW)
* [SIGGRAPH courses](https://advances.realtimerendering.com/)
* [Guerrilla's News feed](https://www.guerrilla-games.com/read)
* [Digital Foundry](https://www.digitalfoundry.net/)
* [Anything about game](https://github.com/killop/anything_about_game/blob/master/FamousGame.md)
* [CGWorld.jp](https://cgworld.jp/game/)
* [Gaming Bolt](https://gamingbolt.com/category/graphics-analysis)
2 changes: 1 addition & 1 deletion scripts/toml_markdown.py
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Expand Up @@ -53,7 +53,7 @@ def toml_to_markdown(toml_string):
md_table_entry += f"|{title}|{developer}|{engine}|{year}|<details><summary>Expand</summary>"
item_index += 1
for a in analysis:
md_table_entry += f"- [{a[0]}]({a[1]})<br>"
md_table_entry += f" [{a[0]}]({a[1]})<br>"
md_table_entry += "</details>|\n"
return md_table_entry

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