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[email protected] committed Nov 11, 2024
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_buffer_interface_base_8h.html
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</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_buffer_interface_8h.html">Vao/OgreBufferInterface.h</a>&quot;</code><br />
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_dynamic_buffer_8h.html
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</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_buffer_packed_8h.html">Vao/OgreBufferPacked.h</a>&quot;</code><br />
<code>#include &quot;ogrestd/vector.h&quot;</code><br />
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_h_l_s_l_program_8h.html
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</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_high_level_gpu_program_8h.html">OgreHighLevelGpuProgram.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_string_8h.html">OgreString.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_vertex_buffer_packed_8h.html">Vao/OgreVertexBufferPacked.h</a>&quot;</code><br />
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_hardware_buffer_8h.html
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</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_hardware_buffer_8h.html">OgreHardwareBuffer.h</a>&quot;</code><br />
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_read_only_buffer_packed_8h.html
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<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_read_only_buffer_packed_8h.html">Vao/OgreReadOnlyBufferPacked.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_descriptor_set_texture_8h.html">OgreDescriptorSetTexture.h</a>&quot;</code><br />
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_render_pass_descriptor_8h.html
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<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_common_8h.html">OgreCommon.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_render_pass_descriptor_8h.html">OgreRenderPassDescriptor.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_render_system_8h.html">OgreRenderSystem.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_header_prefix_8h.html">OgreHeaderPrefix.h</a>&quot;</code><br />
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_render_system_8h.html
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<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_render_system_8h.html">OgreRenderSystem.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_8h.html">OgreD3D11Device.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_driver_8h.html">OgreD3D11Driver.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_pixel_format_to_shader_type_8h.html">OgreD3D11PixelFormatToShaderType.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_render_pass_descriptor_8h.html">OgreD3D11RenderPassDescriptor.h</a>&quot;</code><br />
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_staging_buffer_8h.html
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</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_staging_buffer_8h.html">Vao/OgreStagingBuffer.h</a>&quot;</code><br />
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_tex_buffer_packed_8h.html
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</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_descriptor_set_texture_8h.html">OgreDescriptorSetTexture.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_tex_buffer_packed_8h.html">Vao/OgreTexBufferPacked.h</a>&quot;</code><br />
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_texture_gpu_8h.html
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</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_descriptor_set_texture_8h.html">OgreDescriptorSetTexture.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_descriptor_set_uav_8h.html">OgreDescriptorSetUav.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_texture_gpu_8h.html">OgreTextureGpu.h</a>&quot;</code><br />
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_uav_buffer_packed_8h.html
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</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_descriptor_set_uav_8h.html">OgreDescriptorSetUav.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_uav_buffer_packed_8h.html">Vao/OgreUavBufferPacked.h</a>&quot;</code><br />
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2 changes: 1 addition & 1 deletion api/latest/_ogre_d3_d11_window_8h.html
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<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_common_8h.html">OgreCommon.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a>&quot;</code><br />
<code>#include &quot;OgreD3D11DeviceResource.h&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_window_8h.html">OgreWindow.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_window_hwnd_8h.html">Windowing/WIN32/OgreD3D11WindowHwnd.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ogre_d3_d11_window_win_r_t_8h.html">Windowing/WIN32/OgreD3D11WindowWinRT.h</a>&quot;</code><br />
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<meta name="generator" content="Doxygen 1.9.1"/>
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<title>OGRE-Next: OgreD3D11DeviceResource.h File Reference</title>
<title>OGRE-Next: OgreDeviceDependedResource.h File Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
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</div>
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<div class="headertitle">
<div class="title">OgreD3D11DeviceResource.h File Reference</div> </div>
<div class="title">OgreDeviceDependedResource.h File Reference</div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_d3_d11_prerequisites_8h.html">OgreD3D11Prerequisites.h</a>&quot;</code><br />
<div class="textblock"><code>#include &quot;<a class="el" href="_ogre_prerequisites_8h.html">OgrePrerequisites.h</a>&quot;</code><br />
<code>#include &quot;ogrestd/vector.h&quot;</code><br />
</div><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ogre_1_1_d3_d11_device_resource.html">Ogre::D3D11DeviceResource</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a Direct3D rendering resource. <a href="class_ogre_1_1_d3_d11_device_resource.html#details">More...</a><br /></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ogre_1_1_device_depended_resource.html">Ogre::DeviceDependedResource</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a GPU device depended resource. <a href="class_ogre_1_1_device_depended_resource.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ogre_1_1_d3_d11_device_resource_manager.html">Ogre::D3D11DeviceResourceManager</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_ogre_1_1_singleton.html" title="Template class for creating single-instance global classes.">Singleton</a> that is used to propagate device state changed notifications. <a href="class_ogre_1_1_d3_d11_device_resource_manager.html#details">More...</a><br /></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ogre_1_1_device_depended_resource_manager.html">Ogre::DeviceDependedResourceManager</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_ogre_1_1_singleton.html" title="Template class for creating single-instance global classes.">Singleton</a> that is used to propagate device state changed notifications. <a href="class_ogre_1_1_device_depended_resource_manager.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<li class="navelem"><a class="el" href="dir_24e7ff449c746e2a6398ef93a8bccde9.html">RenderSystems</a></li><li class="navelem"><a class="el" href="dir_f6fd93b6fa37c2c279bef396765495d0.html">Direct3D11</a></li><li class="navelem"><a class="el" href="dir_8544b20cacd5b799c7e70b0e46b269f5.html">include</a></li><li class="navelem"><a class="el" href="_ogre_d3_d11_device_resource_8h.html">OgreD3D11DeviceResource.h</a></li>
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