I am a second-year gamedev master's student at ITMO university. Currently working at "Melnitsa" animation studio as technical artist / programmer.
My work is to make plug-ins and tools for DCC tools such as Maya, Toon Boom Harmony, Natron e.t.c. Usually working with Python, C++ and JavaScript programming languages.
You can reach me here: [email protected]
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"Mel'nitsa" Animation Studio
- Saint Petersburg
- https://vk.com/nyarstot
Highlights
- Pro
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maya-uv-sequence
maya-uv-sequence PublicA small script for Autodesk Maya to transfer UV maps for a sequence of selected objects
Python
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maya-vtx-distance-tool
maya-vtx-distance-tool PublicA small script for Autodesk Maya to measure the distance between two points.
Python 2
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SOGEEngine
SOGEEngine PublicSOGE (Study Only Game Engine) is the game engine making for study purposes with DirectX11 in ITMO university.
C++
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AssignmentVault/acl
AssignmentVault/acl PublicA simple library created for a course of analysis and development of algorithms at ITMO University. The library provides dynamic array, sorting algorithm, memory allocator and tests for all of this…
C++ 1
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OpenARC
OpenARC PublicWrapper around of .arc archive used by ONScripter visual novel game engine to extract and pack game data.
C++
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