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Split actor data into multiple json files.
This has several advantages. First, it's much easier to find individual monsters when they're organized into subcategories than it is when they all live in one massive unorganized file. Second, adding appearance randomization is going to be a snap under this new method. Third, modding support is going to be much easier to achieve in the future.
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Kestrel Gregorich-Trevor
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Jan 18, 2024
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{ | ||
"flyweight": { | ||
"name": "flyweight", | ||
"lv": 1, | ||
"appearance": "boxer", | ||
"chr": "B", | ||
"color": "yellow", | ||
"hp": 12, | ||
"speed": 40, | ||
"attacks": [ | ||
{"damage": 6, "accuracy": 80, "types": ["Mid"]} | ||
], | ||
"ai": { "seekdef": 3 } | ||
}, | ||
"bantamweight": { | ||
"name": "bantamweight", | ||
"lv": 5, | ||
"appearance": "boxer", | ||
"chr": "B", | ||
"color": "white", | ||
"hp": 20, | ||
"speed": 40, | ||
"attacks": [ | ||
{"damage": 6, "accuracy": 80, "types": ["Mid"]}, | ||
{"damage": 8, "accuracy": 60, "types": ["Mid"]} | ||
], | ||
"ai": { "seekdef": 3 } | ||
}, | ||
"featherweight": { | ||
"name": "featherweight", | ||
"lv": 10, | ||
"appearance": "boxer", | ||
"chr": "B", | ||
"color": "blue", | ||
"hp": 40, | ||
"speed": 40, | ||
"attacks": [ | ||
{"damage": 8, "accuracy": 80, "types": ["Mid"]}, | ||
{"damage": 10, "kb":1, "accuracy": 70, "types": ["Mid"]} | ||
], | ||
"ai": { "seekdef": 3 } | ||
}, | ||
"lightweight": { | ||
"name": "lightweight", | ||
"lv": 15, | ||
"appearance": "boxer", | ||
"chr": "B", | ||
"color": "magenta", | ||
"hp": 80, | ||
"speed": 40, | ||
"attacks": [ | ||
{"damage": 8, "kb": 1, "accuracy": 80, "types": ["Mid"]}, | ||
{"damage": 10, "kb": 1, "accuracy": 80, "types": ["Mid"]}, | ||
{"damage": 12, "accuracy": 60, "types": ["High"]} | ||
], | ||
"ai": { "seekdef": 3 } | ||
} | ||
} |
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{ | ||
"Zenzi": { | ||
"name": "Zenzi", | ||
"lv": 1, | ||
"chr": "@", | ||
"color": "white", | ||
"hp": 40, | ||
"speed": 40, | ||
"unique": 1, | ||
"attacks": [ | ||
{ "damage": 6, "stun": 40, "accuracy": 70, "types": ["Low"] }, | ||
{ "damage": 8, "stun": 80, "accuracy": 95, "types": ["Mid"] }, | ||
{ "damage": 12, "stun": 160, "recovery": 80, "accuracy": 50, "kb": 1, "types": ["High"] }, | ||
{ "damage": 6, "stun": 80, "kb": 2, "accuracy": 70, "types": ["Grab"] } | ||
], | ||
"equip" : {} | ||
} | ||
} |
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{ | ||
"sandbag": { | ||
"name": "sandbag", | ||
"lv": 0, | ||
"appearance": "punching bag", | ||
"chr": "S", | ||
"color": "blue", | ||
"hp": 100, | ||
"speed": 40, | ||
"attacks": [ | ||
{"damage": 6, "accuracy": 0, "types": ["Mid"]} | ||
], | ||
"ai": { "seekdef": 10 } | ||
} | ||
} |
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{ | ||
"flunky": { | ||
"name": "flunky", | ||
"lv": 1, | ||
"appearance": "exhausted employee", | ||
"chr": "@", | ||
"color": "green", | ||
"hp": 12, | ||
"speed": 40, | ||
"attacks": [ | ||
{ "damage": 4, "accuracy": 30, "types": ["Low"] } | ||
], | ||
"ai": { | ||
"seekdef": 5 | ||
}, | ||
"equip": {} | ||
} | ||
} |
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