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Standardizing Variable Names #2640

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14 changes: 7 additions & 7 deletions AGentlemanCalledB/Francois.i7x
Original file line number Diff line number Diff line change
Expand Up @@ -940,7 +940,7 @@ name desc weight object
"cheesecake" "A wedge of rich strawberry cheesecake." 1 cheesecake

boysenberry blossom is a grab object.
boysenberry blossom has a usedesc "[boysenberry blossom Use]".
boysenberry blossom has a Usedesc "[boysenberry blossom Use]".
the scent of boysenberry blossom is "The small pastry has a wonderful fruity smell you can't quite put your finger on.".

to say boysenberry blossom Use:
Expand All @@ -960,7 +960,7 @@ to say boysenberry blossom Use:
PlayerEat 5;

bleuettonne is a grab object.
bleuettonne has a usedesc "[bleuettonne Use]".
bleuettonne has a Usedesc "[bleuettonne Use]".
the scent of bleuettonne is "The small candy carries the deep, rich scent of chocolate.".

to say bleuettonne Use:
Expand All @@ -980,7 +980,7 @@ to say bleuettonne Use:
PlayerEat 5;

crème abondante is a grab object.
crème abondante has a usedesc "[crème abondante Use]".
crème abondante has a Usedesc "[crème abondante Use]".
the scent of crème abondante is "The pink pastry smells of fresh strawberry and rich creme.".
understand "creme abondante" as crème abondante.

Expand All @@ -1005,7 +1005,7 @@ to say crème abondante Use:
PlayerEat 5;

muffin muffin is a grab object.
muffin muffin has a usedesc "[muffin muffin Use]".
muffin muffin has a Usedesc "[muffin muffin Use]".
the scent of muffin muffin is "The pink muffin carries a fruity aroma that seems to change with each breath.".

to say muffin muffin Use:
Expand All @@ -1027,7 +1027,7 @@ to say muffin muffin Use:
PlayerEat 5;

lollicock is a grab object.
lollicock has a usedesc "[lollicock Use]".
lollicock has a Usedesc "[lollicock Use]".
the scent of lollicock is "The lollicock has a sweet aroma with a hint of male arousal.".

to say lollicock Use:
Expand Down Expand Up @@ -1132,7 +1132,7 @@ to say vin-coeuruse:
say "That's probably not a good idea right now.";

gingerbread is a grab object.
gingerbread has a usedesc "[gingerbread Use]".
gingerbread has a Usedesc "[gingerbread Use]".
the scent of gingerbread is "The gingerbread cookie smells like cinnamon and ginger.".

to say gingerbread Use:
Expand All @@ -1152,7 +1152,7 @@ to gingerbreadinfect:
now non-infectious entry is true;

cheesecake is a grab object. It is not temporary.
cheesecake has a usedesc "[cheesecake Use]".
cheesecake has a Usedesc "[cheesecake Use]".
the scent of cheesecake is "The cheesecake has a rich, sweet scent of strawberry.".

to say cheesecake Use:
Expand Down
6 changes: 3 additions & 3 deletions Core Mechanics/BFandI.i7x
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ carry out bfanditesting:
say "You begin the test by looking over yourself.";
say "Your scalevalue is set to [scalevalue of Player]. Your body size for this is [Body Size Adjective of Player].";
say "Your bodydesc value is set to [bodydesc of Player], resulting in such fine prose as: 'The studly wolf climbs atop your [bodydesc] body and fucks you wildly.' Stirring.";
say "Your bodytype value is set to [bodytype of Player], usable in scenes like: 'You press your [bodytype of Player] body against the slutty catgirl as you stuff her wet snatch.' Wonderous!";
say "Your bodytype value is set to [bodytype of Player], usable in scenes like: 'You press your [bodytype of Player] body against the slutty catgirl as you stuff her wet snatch.' Wondrous!";
say "-----";
LineBreak;
repeat with y running from 1 to number of filled rows in Table of Random Critters:
Expand All @@ -37,7 +37,7 @@ carry out bfanditesting:
if there is a scale in row MonsterID of the Table of Random Critters:
say "scale entry = [scale entry] The creature is [bold type][if scale entry is 1]tiny[else if scale entry is 2]small[else if scale entry is 3]normal[else if scale entry is 4]large[else]huge[end if][roman type].";
else:
say "scale: [bold type]UNSET[roman type] The [Name entry] is of indeterminant size.";
say "scale: [bold type]UNSET[roman type] The [Name entry] is of indeterminate size.";
if there is a body descriptor in row MonsterID of the Table of Random Critters:
say "body descriptor: [body descriptor entry] Example: The [Name entry] has a [body descriptor entry] build.";
else:
Expand Down Expand Up @@ -114,7 +114,7 @@ If this entry is not set on a creature, the game will default to '3', which is '
These will be used to describe the player during scenes and should be a single adjective to best fit all scenarios. If the body descriptor entry is not set, the game will default to saving the Name entry in its place as a substitute. ]

[ TYPE: A one-word adjective to generally designate the type of creature this is and this infection bestows. It should be saved as 'bodytype of Player' during body infection. If other (variable infection) NPCs are given this attribute, it can be saved on them as well, allowing for more descriptive scenes. Examples include: human, human-like, feline, canine, vulpine, lupine, robotic, cyborg, human, humanoid, demi-human, dwarven, simian, etc... Again, this should be just one word, adjective entries, but use of [one of]equine[or]horse-like[at random] to create greater diversity is fine. If-conditions are trickier, as they'll work fine for the player, but won't if transferred onto an NPC.
These will be used to describe the player during scenes and should be a single adjective to best fit all scenarios. If the type entry is not set, the game will detault to saving the Name entry in its place as a substitute. ]
These will be used to describe the player during scenes and should be a single adjective to best fit all scenarios. If the type entry is not set, the game will default to saving the Name entry in its place as a substitute. ]

[ MAGIC: A truth state to designate whether this creature is a magical-type creature or not. No immediate plans for use, but may be use later. An unset creature is treated as non-magical. ]

Expand Down
2 changes: 1 addition & 1 deletion Core Mechanics/Feats.i7x
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@ understand "volunteer" as featgetting.

Check featgetting:
if HP of Doctor Matt is 0, say "Volunteer for what now? You are a strange person. Considering what game this is, that says a lot!" instead;
if featgained of Player > ( ( level of Player divided by 3 ) + foodwaterbonus + nerminefeat + boosterfeats ): [not ready for more feats]
if featgained of Player > ( ( level of Player divided by 3 ) + foodwaterbonus + NermineFeat + boosterfeats ): [not ready for more feats]
if Doctor Matt is visible:
say " As you step up to him and volunteer for testing, Dr. Matt picks up a little scanner and circles it over your torso, then shakes his head. 'I'm sorry, you're not yet ready for further procedures. You see, the nanite structures that are receptive to adjustment and reprogramming aren't all that prevalent and get deconstructed by the rest after I send a signal that seems to be lacking the right codes. It'll take some time before I can experiment on you again.'" instead;
else:
Expand Down
6 changes: 3 additions & 3 deletions Core Mechanics/Game Objects.i7x
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ A thing can be restful. A thing is usually not restful.

Grab Object is a kind of thing.
A grab object has a number called objsize. Objsize of grab object is usually 3. [Used only for armaments and journal.]
A grab object has a text called usedesc. [function call for using the item]
A grab object has a text called Usedesc. [function call for using the item]
A grab object can be temporary. A grab object is usually temporary. [destroyed upon use]
A grab object can be fast. A grab object is usually not fast. [usable in combat]
A grab object can be infectious. [infects upon use]
Expand Down Expand Up @@ -159,10 +159,10 @@ To process (x - a grab object):
ItemLoss x by 1 silently;
else:
say "You use the [x].";
if usedesc of x is empty:
if Usedesc of x is empty:
now x is x;
else:
say "[usedesc of x]";
say "[Usedesc of x]";
if x is infectious and "Iron Stomach" is not listed in feats of Player:
let found be 0;
repeat with y running from 1 to number of filled rows in Table of Random Critters:
Expand Down
6 changes: 3 additions & 3 deletions Core Mechanics/Game UI.i7x
Original file line number Diff line number Diff line change
Expand Up @@ -349,13 +349,13 @@ This is the self examine rule:
follow the breast descr rule;
if Nipple Count of Player > 0:
if Breast Size of Player is 0:
say "You have [Nipple Count of Player] nipples on your [Bodydesc of Player] chest. ";
say "You have [Nipple Count of Player] nipples on your [bodydesc of Player] chest. ";
else:
if Nipple Count of Player > 2:
say "You have [Nipple Count of Player] breasts on your [Bodydesc of Player] chest. The first pair looks [descr] and curves out [Breast Size of Player] inch[if Breast Size of Player is not 1]es[end if] from your chest. The second pair curves out [(Breast Size of Player times three) divided by five] inch[if ( Breast Size of Player times three ) divided by 5 is not 1]es[end if] from your chest. ";
say "You have [Nipple Count of Player] breasts on your [bodydesc of Player] chest. The first pair looks [descr] and curves out [Breast Size of Player] inch[if Breast Size of Player is not 1]es[end if] from your chest. The second pair curves out [(Breast Size of Player times three) divided by five] inch[if ( Breast Size of Player times three ) divided by 5 is not 1]es[end if] from your chest. ";
if Nipple Count of Player > 4, say "The rest jostle for space [Breast Size of Player divided by three] inch[if Breast Size of Player divided by 3 is not 1]es[end if] from your belly. ";
else:
say "You have two [descr] breasts on your [Bodydesc of Player] chest, curving out [Breast Size of Player] inch[if Breast Size of Player is not 1]es[end if] from your chest. ";
say "You have two [descr] breasts on your [bodydesc of Player] chest, curving out [Breast Size of Player] inch[if Breast Size of Player is not 1]es[end if] from your chest. ";
if Player is FullyNewTypeInfected and NewTypeInfectionActive is true: [new infection on player and activated]
say "Using your hands you feel your behind enjoying the sensation of your [Ass Width Adjective of Player], [Ass Shape Adjective of Player] [Ass Description of Player]";
if Ass Skin Adjective of Player is "":
Expand Down
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