DooDooWars is a fast-paced, team-based game where players must eat to power up and "doo-doo" their way to victory! Each team starts with a set amount of points, and every time a player successfully "dunks" on the enemy’s toilet with a kick, the opposing team loses points. The goal is to be the last team standing with points on the board.
- Unreal Engine 5 (VERSION 5.3.2)
- Plugins specified in
PluginsUsed.md
(Required Only If You Wanna Build The Project) - If you want the cel-shaded art style, I used this from Unreal Engine's Marketplace: Advanced Cel Shader Lite
If you wanna build and play this game then you need EOS setup in your project with the plugins mentioned.
well i cant give you my API keys for EOS so you have to get your own. It's Free if you didnt know.
you can find tutorials on youtube about how to setup EOS if this is your first time doing that.
That's it.
If all you wanna do is to test the project and look at my amazing Blueprint Code then all you need to do is clone the project and run it in Unreal :)
well, this game will probably come out a bit late because of how much time im giving it (really less).
keep in mind that this is my first multiplayer game and first time using Unreal Engine so I'm also learning a lot of stuff about it.
Well right now i just need to add minor features like:
- Changing the color of the player's top according to which team the player is in. And I need to fix a lot of stuff like:
- The audio not playing correctly in multiplayer.
- The Score not updating correctly.
and some more.