Skip to content
This repository has been archived by the owner on Sep 19, 2024. It is now read-only.

Creating A New Node

Ryan Heath edited this page Apr 15, 2022 · 2 revisions

To create a new node, you'll create a new class and inherit from the node type you're defining from the BehaviorTree namespace. For example:

public class DebugLog : BehaviorTree.Leaf

Once the project gets rebuilt your node will appear in the Behavior Tree Editor!

NOTE: The custom node has to be in an assembly the Behavior Tree Editor has access to

Clone this wiki locally