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"# TFC" |
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# bot.py | ||
from __future__ import print_function | ||
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import os | ||
import random | ||
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from discord.ext import commands | ||
from dotenv import load_dotenv | ||
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from google.auth.transport.requests import Request | ||
from google.oauth2.credentials import Credentials | ||
from google_auth_oauthlib.flow import InstalledAppFlow | ||
from googleapiclient.discovery import build | ||
from googleapiclient.errors import HttpError | ||
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# If modifying these scopes, delete the file token.json. | ||
SCOPES = ['https://www.googleapis.com/auth/spreadsheets.readonly'] | ||
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# The ID and range of Neon's sheet of maps + team sizes. | ||
SAMPLE_SPREADSHEET_ID = '1sXUDGC9XrRqKNbjq-qZeMNIgQDeRXdimEY1PZmXt6cY' | ||
SAMPLE_RANGE_NAME = 'Full List!A3:D' | ||
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def pullmaps(players='2'): | ||
pulledmaps = [] # i don't think this is necessary | ||
creds = None | ||
# The file token.json stores the user's access and refresh tokens, and is | ||
# created automatically when the authorization flow completes for the first | ||
# time. | ||
if os.path.exists('token.json'): | ||
creds = Credentials.from_authorized_user_file('token.json', SCOPES) | ||
# If there are no (valid) credentials available, let the user log in. | ||
if not creds or not creds.valid: | ||
if creds and creds.expired and creds.refresh_token: | ||
creds.refresh(Request()) | ||
else: | ||
flow = InstalledAppFlow.from_client_secrets_file( | ||
'credentials.json', SCOPES) | ||
creds = flow.run_local_server(port=0) | ||
# Save the credentials for the next run | ||
with open('token.json', 'w') as token: | ||
token.write(creds.to_json()) | ||
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#check playercount so we can get the right maps | ||
match players: | ||
case '3': | ||
playercount = '3v3' | ||
case '4': | ||
playercount = '4v4' | ||
case '5': | ||
playercount = '5v5' | ||
case '6': | ||
playercount = '6v6' | ||
case '7': | ||
playercount = '7v7' | ||
case '8': | ||
playercount = '8v8' | ||
case '9': | ||
playercount = '9v9' | ||
case '10': | ||
playercount = '10v10' | ||
case _: | ||
playercount = '2v2' | ||
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#pull the maps | ||
try: | ||
service = build('sheets', 'v4', credentials=creds) | ||
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# Call the Sheets API | ||
sheet = service.spreadsheets() | ||
result = sheet.values().get(spreadsheetId=SAMPLE_SPREADSHEET_ID, | ||
range=SAMPLE_RANGE_NAME).execute() | ||
values = result.get('values', []) | ||
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#if it's empty say so | ||
if not values: | ||
print('No data found.') | ||
return | ||
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#pull map names from column A (0) based on team sizes in column C (2) | ||
for row in values: | ||
if playercount in row[2]: | ||
pulledmaps.append(row[0]) | ||
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except HttpError as err: | ||
print(err) | ||
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#print(pulledmaps) | ||
return pulledmaps | ||
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#if __name__ == '__main__': | ||
#main() | ||
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load_dotenv() | ||
TOKEN = os.getenv('DISCORD_TOKEN') | ||
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bot = commands.Bot(command_prefix='!') | ||
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#TODO: track how many players have done !add and give hints about next steps (!maps2 or add more or !maps3 etc) | ||
#TODO: automatically newmaps | ||
#TODO: some kind of vote tracking/closure system? | ||
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@bot.command(name='maps', help='Returns 3 random maps from neon\'s spreadsheet, use !maps 3 for 3v3, !maps 4 for 4v4 etc') | ||
async def choose_maps(ctx, players): | ||
#populate the maplist from google sheets | ||
maplistsheets = pullmaps(players) | ||
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#get 3 at random | ||
#TODO: make this less than fully random? remember previous pick(s)? | ||
mapstochoose = [random.sample(maplistsheets,3)] | ||
print(mapstochoose) | ||
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#format response | ||
#TODO: update results with names of voters? | ||
#TODO: automatically newmaps at (playercount) total votes? | ||
response = ( '```' | ||
'1 ' + mapstochoose[0][0] + '\n' | ||
'2 ' + mapstochoose[0][1] + '\n' | ||
'3 ' + mapstochoose[0][2] + '\n' | ||
'4 newmaps```' | ||
) | ||
message = await ctx.send(response) | ||
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#add reactions for vote tracking | ||
emojis = ['1️⃣', '2️⃣', '3️⃣', '4️⃣'] | ||
for emoji in emojis: | ||
await message.add_reaction(emoji) | ||
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#if something bad happens write it down | ||
@bot.event | ||
async def on_error(event, *args, **kwargs): | ||
with open('err.log', 'a') as f: | ||
if event == 'on_message': | ||
f.write(f'Unhandled message: {args[0]}\n') | ||
else: | ||
raise | ||
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#lemme know when it's ready | ||
@bot.event | ||
async def on_ready(): | ||
print(f'{bot.user.name} has connected to Discord!') | ||
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bot.run(TOKEN) |