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Bug fixes

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@NoImageAvailable NoImageAvailable released this 26 Apr 13:08
· 29 commits to master since this release

Additions

  • Rimfire patch: added new fragmentation grenade for RPG-7. You don't need to redownload the Rimfire patch, simply updating CR to 1.6.1 is enough
  • Added bar under colonists displaying reload progress

Rebalance

  • Ammo crafting work amount quadrupled
  • Added arrow/great arrow crafting to all workstations that allow crafting bows/great bows
  • Fragmentation from explosives rebalanced, higher hit chance, lower damage, higher damage variance
  • Slightly nerfed EMP explosives
  • Reduced bulk and weight on neolithic weapons
  • Reduced bulk on meals
  • Reduced bulk and weight on raw foods
  • Birdshot does slightly less damage, more spread
  • Incendiary launcher: reduced incendiary launcher explosion radius for incendiary and thermobaric rounds, reduced thermobaric damage, allowed targeting ground
  • Made grenades require manual fire command (same as doomsday/triple rocket launcher)

Fixes

  • Fixed faulty default loadout name
  • Fixed taming job not respecting inventory limits
  • Fixed picked up items vanishing
  • Fixed weapons sometimes vanishing on switching to sidearm
  • Fixed pila and grenade stacks not contributing to weight/bulk
  • Fixed error when unequipping weapon mid-reload
  • Fixed error with loadout manager not accounting for currently equipped weapon
  • Fixed one-use weapons not self-destructing properly
  • Incendiary launcher: fixed incendiary ammo not spawning fire properly and foam ammo not being recognized