Bug fixes
Pre-release
Pre-release
NoImageAvailable
released this
26 Apr 13:08
·
29 commits
to master
since this release
Additions
- Rimfire patch: added new fragmentation grenade for RPG-7. You don't need to redownload the Rimfire patch, simply updating CR to 1.6.1 is enough
- Added bar under colonists displaying reload progress
Rebalance
- Ammo crafting work amount quadrupled
- Added arrow/great arrow crafting to all workstations that allow crafting bows/great bows
- Fragmentation from explosives rebalanced, higher hit chance, lower damage, higher damage variance
- Slightly nerfed EMP explosives
- Reduced bulk and weight on neolithic weapons
- Reduced bulk on meals
- Reduced bulk and weight on raw foods
- Birdshot does slightly less damage, more spread
- Incendiary launcher: reduced incendiary launcher explosion radius for incendiary and thermobaric rounds, reduced thermobaric damage, allowed targeting ground
- Made grenades require manual fire command (same as doomsday/triple rocket launcher)
Fixes
- Fixed faulty default loadout name
- Fixed taming job not respecting inventory limits
- Fixed picked up items vanishing
- Fixed weapons sometimes vanishing on switching to sidearm
- Fixed pila and grenade stacks not contributing to weight/bulk
- Fixed error when unequipping weapon mid-reload
- Fixed error with loadout manager not accounting for currently equipped weapon
- Fixed one-use weapons not self-destructing properly
- Incendiary launcher: fixed incendiary ammo not spawning fire properly and foam ammo not being recognized