A high level Rust wrapper for executing FMU's that follow the FMI 2.0 standard.
This library contains bindings to the fmi-standard and offers a high-level, safe API for unpacking, parsing, loading and executing FMU's.
use std::{collections::HashMap, path::Path};
use fmu_runner::{Fmu, FmuInstance, fmi2Type};
let fmu = Fmu::unpack(Path::new("./tests/fmu/bouncing_ball.fmu"))?
.load(fmi2Type::fmi2CoSimulation)?;
let fmu_cs = FmuInstance::instantiate(&fmu, true)?;
let signals = fmu_cs.lib.variables();
fmu_cs.setup_experiment(0.0, None, None)?;
// Set initial height to 10m.
fmu_cs.set_reals(&HashMap::from([(&signals["h_start"], 10.0)]))?;
// Initialize model.
fmu_cs.enter_initialization_mode()?;
fmu_cs.exit_initialization_mode()?;
// Step model 1 second.
fmu_cs.do_step(0.0, 1.0, true)?;
// Get the current height.
let outputs = fmu_cs.get_reals(&[&signals["h_m"]])?;
println!("{}", fmu_runner::outputs_to_string(&outputs));