This pack provides voxel replacements for sprites in Duke Nukem 3D. Meant to be used with the EDuke32 port, but also compatible with BuildGDX, Rednukem and Raze.
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EDuke32 / Rednukem / BuildGDX: Drop this file (duke3d_voxels.zip) into your "autoload" directory.
- Make sure the autoload option in the launcher is checked.
- [EDuke32/Rednukem only] Verify that voxel support is activated (ingame menu: Options > Display Setup > Voxels).
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Raze: Drag and drop this file (duke3d_voxels.zip) onto Raze.exe and select Duke Nukem 3D as game.
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Alternatively you may set either an absolute or relative path in raze_portable.ini to duke3d_voxels.zip located e.g. in "autoload" folder, like this:
Absolute path:
[Duke.Autoload] Path=C:\Games\Raze\autoload\duke3d_voxels.zip
Relative path:
[Duke.Autoload] Path=autoload\duke3d_voxels.zip
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- Borion
- brullov
- DJP
- DotK3D
- Dzierzan
- mxrtxn
- pavigna
- ReaperMan
- Shodanbot
- Striker