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Update Extensions Manifest
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insomnious committed Nov 21, 2024
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21 changes: 20 additions & 1 deletion out/extensions-manifest.json
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{
"last_updated": 1732182261525,
"last_updated": 1732204511377,
"extensions": [
{
"name": "Archive binding fix",
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"version": "1.0.4",
"type": "game",
"gameName": "Old Market Simulator"
},
{
"modId": 958,
"fileId": 4313,
"author": "ChemBoy1",
"uploader": "ChemBoy1",
"description": {
"short": "This extension adds S.T.A.L.K.E.R. 2: Heart of Chornobyl modding support to Vortex Mod Manager.",
"long": "This extension adds S.T.A.L.K.E.R. 2: Heart of Chornobyl modding support to Vortex Mod Manager.\n<br />\n<br />The Steam, GOG, and Xbox versions of the game should be automatically discovered. Other versions may need to select the install location manually. [b]Epic Users - see note below.\n<br />\n<br />[b][size=3][color=#ea9999]This game does not support symlinks when loading pak with .ucas and .utoc files, so symlinks have been disabled. You must have the mod staging folder and the game on the same drive to use this extension. [/color]\n<br />\n<br />[b][color=#f9cb9c]UE4SS LogicMod (Blueprint) Mod Authors - You MUST include a \"LogicMods\" folder above your .pak file in order for this extension to install the mod to the correct location. Without this, there is no way to differentiate between LogicMod paks and regular pak mods. [/color][/b][/size][/b][/b]\n<br />\n<br />A few things to note:  \n<br />[list]\n<br />[*]For upscalers, reshades, and other mods that need to be next to the game executable, please use the \"Binaries (Engine Injector)\" mod type. This is also currently the default mod installation path.\n<br />[*]UE5 Pak mods will be installed to the correct ~mods folder automatically. \n<br />[*]Other mods that need to go to the game folder can use mod type \"Root Game Folder\".\n<br />[*]The UE4SS mod will be automatically installed by the game's executable.\n<br />[*]UE4SS Script mods can be installed using mod type \"UE4SS Scripts\".\n<br />[*]UE4SS LogicMod (Blueprint) mods can be installed using mod type \"UE4SS LogicMods (Blueprint)\". \n<br />[/list]\n<br />\n<br />==============================================\n<br />[b][size=4]Epic versions will not be automatically discovered or launch the game properly until I receive some information about those games that is only available after installation.\n<br />[/size][b][size=4]If anyone can follow this guide and let me know the Epic Games ID ([color=#b6d7a8]AppName[/color]), that would be very helpful!\n<br />[/size]\n<br />[size=4][url=https://jayd.ml/games/2020/05/16/epic-games-store-steam-libraries.html]Library Information for Epic Games Store and Steam | Jayden’s Blog[/url][/size][/b]\n<br />[/b]\n<br />==============================================\n<br />\n<br />\n<br />Credit to Pickysaurus (Nexus Mods Community Manager) for his Unreal Engine Mod Installer extension, which I butchered to make it work here with UE5 mods. \n<br />\n<br />\n<br />\n<br />If you would like to support my work you can do so below. Your support is greatly appreciated!\n<br />\n<br />[url=https://buymeacoffee.com/chemboy1]Buy Me a Coffee\n<br />[/url]\n<br />[url=https://www.patreon.com/chemboy1/membership]Join My Patreon\n<br />\n<br />[/url]"
},
"downloads": 37,
"endorsements": 0,
"image": "https://staticdelivery.nexusmods.com/Images/games/4_3/tile_6944.jpg",
"name": "S.T.A.L.K.E.R. 2 Heart of Chornobyl Vortex Extension",
"timestamp": 1732203541,
"tags": [],
"version": "0.1.3",
"type": "game",
"gameName": "S.T.A.L.K.E.R. 2: Heart of Chornobyl"
}
]
}

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