Skip to content

Releases: NeunEinser/bingo

Fetchr 5.1.3 1.21 compatability

04 Oct 11:16
12b7573
Compare
Choose a tag to compare

This release is just for 1.21 if you need compatibility. There are no other changes to the 1.20 version.

Fetchr 5.1.3

26 Apr 08:02
8404002
Compare
Choose a tag to compare

5.1.3 fixes a critical overlooked bug in 5.1.2 causing a game to not start properly in 1.20.5 when standing close to the big skybox card when starting the game

Changelog

  • Fixed players keeping no gravity when standing close to the skybox card when starting the game, preventing them from falling and the countdown from starting
  • Fixed /trigger fetchr.lobby being disfunctional during the game initialization phase
  • Improved overlay generation to give the game a unique file override per Minecraft version

Fetchr 5.1.2

23 Apr 16:43
7408960
Compare
Choose a tag to compare

This release brings some quality of life improvements, bugfixes, and 1.20.5 support

Changelog

  • Added support for 1.20.5
  • Added points scoreboard on the right (1.20.3+ only)
  • Added points race goal
  • Added option to join as spectator during game
  • Added an error message when attempting to run in an unknown future version
  • Added an error message when running on Spigot or Paper

Points scoreboard

During the game, the points of each team are now shown on the right

2024-03-29_22 36 51

The own team shows up in bold.

This feature is only available from Minecraft versions 1.20.3 and onward and is disabled in earlier 1.20 versions.

Points Race

The points race is a new mode, where you set a certain cut-off time and when that time is over, the team(s) with the highest score win. It can be a nice balance when you don't like going for all items in a potentially very long run, but also consider a Bingo too fast.

This also helps for keeping track of the 25 minute challenge in weekly seeds.

Translations

  • Added Korean Translations by 쪼상 (wx2htkd)

Bug Fixes

  • Fixed spawning over flowing lava leading to a potential death loop (#210)
  • Fixed fire spreading during the skybox phase
  • Fixed spawning in powdered snow without a save block
  • Fixed card frames sometimes starting to pop off in the skybox
  • Fixed a sign in the lobby sometimes popping off when relogging.
  • Fixed some /trigger commands not getting deactivated when joining the skybox or joining the game late as a spectator

Fetchr 5.1.2 Release Candidate 2

18 Apr 18:10
ac6774e
Compare
Choose a tag to compare
Pre-release

This is the second release candidate for 5.1.2.

The only change in this version is that all of last week's 1.20.5 pre-release versions are marked as compatible with the map.

This allows people to check that nothing broke in the last view Minecraft pre-releases.

Changelog

  • Marked data pack format 40 and 41 as supported

Fetchr 5.1.2 Release-Candidate 1

10 Apr 19:16
d35a4c8
Compare
Choose a tag to compare
Pre-release

This is the first (and hopefully only) Release Candidate for 5.1.2, bringing some bug fixes and updated translator credits.

Changelog

  • Updated Translator Credits
    • Removed some blank lines from translator credit signs
    • Removed hacky 5th line on some translator credit signs
    • Translator credits are now ordered by number of contributions if there are multiple contributors for a language
  • Simplified blue leather boots check in 1.20.5 snapshots (using 1.20.5-pre1 features)
  • Player heads now load based on the player UUID when using 1.20.5, so they will continue working even after username changes

Bug Fixes

  • Fixed datapack not loading due to worldgen changes in 24w13a and later (#219)
  • Fixed new points race goal announcing an arbitrary team as winner (#223)
  • Fixed Powdered snow not being replaced by a save block properly (#221)
  • Fixed Team selection buttons don't work in 1.20.5 snapshots (#220)
  • Fixed player heads not loading in 1.20.5 snapshot
  • Fixed some /trigger commands not getting deactivated when joining the skybox or joining the game late as a spectator
  • Fixed Item Frame using an outdated texture in HUD card (#222)

Fetchr 5.1.2 Pre-Release 1

29 Mar 21:47
0168955
Compare
Choose a tag to compare
Pre-release

This is the first pre-release for version 5.1.2. This version is compatible with 1.20.5 snapshots (until 24w12a, 24w13a is not supported yet) and brings some additional bug fixes and quality of live improvements

Changelog

  • Added support for 1.20.5
    • Known issue: player heads do not load their skins in the current snapshot
    • 24w13a does not load
  • Added points scoreboard on the right (1.20.3+ only)
  • Added points race goal
  • Added option to join as spectator during game
  • Added an error message when attempting to run in an unknown future version
  • Added an error message when running on Spigot or Paper

Points scoreboard

During the game, the points of each team are now shown on the right

2024-03-29_22 36 51

The own team shows up in bold.

This feature is only available from Minecraft versions 1.20.3 and onward and is disabled in earlier 1.20 versions.

Points Race

The points race is a new mode, where you set a certain cut-off time and when that time is over, the team(s) with the highest score win. It can be a nice balance when you don't like going for all items in a potentially very long run, but also consider a Bingo too fast.

This also helps for keeping track of the 25 minute challenge in weekly seeds.

Translations

  • Added Korean Translations by 쪼상 (wx2htkd)

Bug Fixes

  • Fixed spawning over flowing lava leading to a potential death loop (#210)
  • Fixed fire spreading during the skybox phase
  • Fixed spawning in powdered snow without a save block
  • Fixed card frames sometimes starting to pop off in the skybox
  • Fixed a sign in the lobby sometimes popping off when relogging.

Fetchr 5.1.1

23 Sep 18:30
Compare
Choose a tag to compare

This release reverts an accidental change in the release causing the red team to always be registered.

Fetchr 5.1

21 Sep 21:59
Compare
Choose a tag to compare

This version updates to Minecraft 1.20.2 and comes with new game modes, a new skybox, and a lot of other changes.

Changelog

  • Updated to 1.20
  • Added Blind Mode
  • Added Lockout Mode
  • Added timer options
  • Added terrain preview and extended skybox to give the player a spawn preview as soon as possible
  • Updated lobby tutorial
  • Added separate multiplayer settings room
  • Removed team controls from the lobby
  • Tweaked worldgen to be more balanced
  • Updated item pool
  • Spawn points can now only generate in a radius of 25 million blocks (down from ~30 million)
  • Better multiplayer game controls
  • Improved terrain pre-generation
  • Removed emerald detection
  • All loot sequences are now deterministic, meaning everyone playing the same seed will have the same drop rates for mob drops, or random block drops (e.g. flint)
  • Slightly reduced brightness in caves compared to 5.0
  • Quality of life changes
  • Added new translations
  • Added separate build for Minecraft Realms
  • Technical changes

Blind Mode

In blind mode, you cannot see the items on the card until any team obtained the item.

When active, the Bingo card looks blank initially.

Knowing which items are mutually exclusive will help when playing this mode (see category chests)


When playing blind mode, you can give up by revealing the card (and continue getting what you missed if you want to)

Lockout Mode

In lockout mode, each item can only be unlocked by one team, locking out all other teams from obtaining the same item.

This also comes with a special goal which is announced when a team has obtained more items than any other team still can at that point. It is possible for multiple teams to have the same amount of items with no item still being available, in which case all teams which share that item amount are announced as winners.

In this mode, the Bingo card will highlight the entire square in the team color just like with a single team.

Lockout mode is not available in single player.

Timer

The timer will now pause when you pause the game. There is a setting to count paused time again enables the same behavior as previous versions.

Additionally, an option for using in-game time has been added. The default is still real time as before.

When using in game time, the counted time progresses as the in-game day progresses. This means, a Minecraft day is always assumed to last exactly 20 minutes, regardless of lag.

In a competitive scenario, players who experience lag may be at a disadvantage, as it takes longer for night time to arrive, or furnaces to smelt, and exploring might also be harder if chunks don't load properly.

When using in game time, players who experience lag might be at an advantage however, when they stay in a small area, as they can run through caves quicker with less time being counted.

Skybox

As soon as the game is ready, you will see a preview of the spawn point now. On multiplayer servers only the player who generated the card automatically joins, other players need to join.
Only players who have joined will participate.

Joining

For manually joining, the sign which was previously used for starting the game has been swapped for a "join game" sign.

When joining, players are now assigned a random team, printing a message when joining.

The relative position from the lobby compared to the big lobby card is kept.

Items marked on the lobby card by left and right click are copied to the skybox when a player enters the skybox while no other player is there yet.

Rejecting a Card / Spawnpoint

The skybox contains a "Generate Random Card" sign to reject the card and get a new seed, just like when generating from the lobby. When this is done, the old skybox is encased in black blocks until the new spawnpoint is ready, and players are teleported over.

Worldgen Changes

Worldgen has been updated for 1.20 and is based on the vanilla biome layout now.

Biome layout

In contrast to version 5.0, it is now possible to use the vanilla biome layout. This means, that biomes are placed exactly like in normal Minecraft, only their size has been reduced.
The width of beaches has been slightly increased compared to what it usually would be with tiny biomes.

Structures

Mineshafts are now included in worldgen again.

All structures generate with higher frequency compared to vanilla now, and dungeons generate less commonly compared to 5.0, with the same frequency increase as other structures.

Item Changes

Removed items

  • Saddle
  • Nametag

Lush cave

  • Spore Blossom
  • Flowering Azalea
  • Moss Carpet
  • Rooted Dirt
  • Hanging roots
  • Glow Berries
  • Axolotl Bucket
  • Big Dripleaf

Lush caves can be found either by finding an azalea tree, or in general in the center of a bigger moist biome (i.e. taiga, dark forest, (non-sparse) jungle; or less-commonly windswept forest or wooded badlands)

Dripstone cave

  • Pointed Dripstone
  • Dripstone Block

Dripstone caves can be found very in-land (far away from oceans), i.e. in the center of a land mass

Copper

  • Raw Copper Block
  • Copper Block
  • Exposed Cut Copper
  • Brush

Exposed copper needs to be placed for some time to change its state. In case it oxidizes too much, it can be turned back by one state at a time using an axe.

It is beneficial to place more blocks at once with a distance of at least 4 blocks taxicap. With a stonecutter, you get 4 cut copper blocks per 9 copper ingots.

Deepslate

  • Deepslate
  • Cracked Deepslate Bricks
  • Deepslate Tile Wall
  • Tuff

Deepslate can be found below around y 0. Mining deeplsate gives cobbled deepslate, cooking it in a furnace gives the normal deeplsate block.

Tuff can be found as blobs in the deepslate layer.

Mud

  • Packed Mud
  • Muddy Mangrove Roots
  • Mud Bricks

Mud can be found in mangrove biomes, or gotten from regular dirt using a water bottle. Packing requires a single wheat (so the bricks require 4 wheat total). The muddy roots can only be found in a mangrove swanp directly.

Amethyst items

  • Amethyst Shard
  • Spyglass
  • Amethyst Block
  • Calcite

Amethyst needs a geode to be found. Geodes are generated with higher frequency, like structures. It is usually easier to find them in the ocean, especially when there is an aquifier.

Calcite can also be found in stoney peaks.

Glow ink

  • Glow ink sac
  • Glow item frame (also mutually exclusive with regular item frame)

Glow ink can be gotten from glow squids who spawn in dark water basins. The glow item frame is also mutually exclusive with other leather-related items

Cherry items

  • Cherry Chest Boat
  • Pink Petals
  • Cherry Sapling

Cherry Blossom is a new mountain biome. These items can be found there.

Additions to existing categories

  • Raw Gold Block (mutually exclusive with other gold items; and magma block)
  • Raw Iron Block (mutually exclusive with basic iron items (iron block, cauldron, stonecutter and acacia hanging sign))
  • Mangrove Propagule (mutually exclusive with other saplings)
  • Glow Lichen (mutually exclusive with other shearables like fern, dead bush, ...)
  • Blue Trimmed Leather Boots (mutually exclusive with heart of the sea and emerald)
  • Hanging Acacia Sign (mutually exclusive with basic iron items (raw iron block, iron block, cauldron, stonecutter))
  • Dried Kelp (mutually exclusive with dried kelp block)

Item Changes

  • Enchanted book is now mutually exclusive with diamond items
  • Stonecutter and dried kelp block are now no longer mutually exclusive
  • Stonecutter is now mutually exclusive with other "basic iron" items (Acacia Hanging Sign, Raw Iron Block, Iron Block, Cauldron)
  • Added new kelp category with dried kelp and dried kelp block
  • Piston and sticky piston are no longer mutually exclusive with redstone block and repeater
  • Renamed "Common Burried Treasure Loot" to "Shipwreck Loot"

Lobby Changes

  • Removed team selection in favor of the team selection in the skybox.
  • Players have no longer a team in the lobby by default.
  • The lobby has now a special area for some multiplayer settings that is only accessible in multiplayer.
  • The mocked skybox has now been updated to a miniature version of the new skybox with some miniature terrain

2023-08-18_21 24 09

Multiplayer Controls

The multiplayer "strict mode" sign was split into "operator-only" and "lobby gamemode" controls for more intuitiveness. In oprator-only, only operators will be able to interact with game controls like starting a game, revealing a card in blind mode, etc. The lobby gamemode controls whether players are in adventure or survival mode.

New options for disallowing spectator mode and hiding the seed from all players until the end of the game have been added. This does not affect the existing preference setting to hide the seed until the end of the game. This can prevent some forms of cheating if you do not trust your players. The default is still spectator mode enabled and seed shown.

There is also a success message being printed now for players successfully confirming their operator status. In case the confirmation fails, just the standard M...

Read more

Fetchr 5.1 Release Candidate 3

16 Sep 15:24
Compare
Choose a tag to compare
Pre-release

This is a third release candidate fixing 3 bugs.

Changelog

  • In the initial part of the skybox phase, entities that were not part of generation are only killed now once the minimal spawn point area is generated. This is to fix the first listed bug.

Bug Fixes

  • Fixed entities that are part of generation being sometimes killed before they could be processed.
  • Fixed leftover debug say hi when marking an item frame green
  • Fixed HUD messing up when card is on the right with space for the attack indicator

Fetchr 5.1 Release Candidate 2

11 Sep 14:55
Compare
Choose a tag to compare
Pre-release

This is the second release candidate fixing some bugs and adding 1.20.1 backwards compatibility.

The changes to mob drop sequences are still in this version but are only affective in 1.20.2.

The target version is still 1.20.2, but 1.20.1 can be used for servers, or if you rely on performance mods. If you can, you should still use 1.20.2.

Changelog

  • Added backwards compatibility with earlier 1.20 versions
  • Mob loot sequences are deterministic now only when playing 1.20.2 and later
  • Optimized lobby card frame processing
  • Bug fixes

Bug Fixes

  • Fixed possibility to escape skybox when standing in certain positions next to the lobby card when being teleported
  • Fixed some seeds not properly generating due to hitting function command limit
  • Fixed category chests not generating when first opening the world
  • Fixed command block enabled check not working properly in some server environments (mainly Spigot/Paper, those are still not supported, tho it looks like 1.20 versions mostly work)