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Color integration #15
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Caution: There is still a bug in the fetchColors cuda kernel of color_volume.cu
…he alignment on the GPU
…d integrate colors in the demo
Thanks. Quite large patch to review it quickly. |
Hello. I also ported marching cube from old PCL kinfu, as requested in issues #10 and #12. Moreover, the colors are integrated to the generated mesh (in the same way as for the cloud). Here is a screenshot example of the results: Currently, these changes are on a separate branch feature/MarchingCube. I was thinking maybe I should wait for you to review this pull request before I open a new one with the MarchingCube, what do you think? Also, let me know if I can help in any way with the pull request or anything else ;) |
Hi @gcuendet Is what I can calculate tsdf for a cloud of points not for depth images ? Thank you for your help. |
@gcuendet Thanks for you great job, And I have build your project successfully, but i do not know how to run it. What is the Incoming parameters?Thank for your help. |
@PlayerUsr Could you tell me how to run the project, @gcuendet build. what is the argv[]? |
I propose to integrate colors to kinfu_remake. Similarly to what is available in PCL kinfu, here is the color integration and color point cloud generation part. As a result, the point cloud now contains color information. The following two figures show a comparison of the same scene:
The code is work in progress and might not be fully optimized. Let me know what you think about it.