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Merge pull request #615 from PhantomGamers/cleanup-pr
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PhantomGamers authored Dec 15, 2023
2 parents 19e319e + 190c419 commit efda4d8
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Showing 613 changed files with 416,776 additions and 136,069 deletions.
370 changes: 223 additions & 147 deletions .editorconfig

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8 changes: 4 additions & 4 deletions .github/workflows/build-winx64.yml
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Expand Up @@ -19,7 +19,7 @@ jobs:

steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v4
with:
submodules: true
fetch-depth: 0 # can't shallowly clone due to git versioning
Expand All @@ -33,17 +33,17 @@ jobs:

# Add dotnet to the PATH: https://github.com/actions/setup-dotnet
- name: Setup dotnet.exe
uses: actions/setup-dotnet@v1
uses: actions/setup-dotnet@v4
with:
dotnet-version: "6.0.x"
dotnet-version: "8.0.x"

# Build it
- name: Build the application
run: dotnet build -c ${{ matrix.configuration }}

# Upload it to the run results
- name: Upload a Build Artifact
uses: actions/upload-artifact@v2.2.4
uses: actions/upload-artifact@v4
with:
# Artifact name
name: build-artifacts-${{ matrix.configuration }}
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14 changes: 7 additions & 7 deletions .github/workflows/publish-release.yml
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Expand Up @@ -13,7 +13,7 @@ jobs:

steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v4
with:
submodules: true
fetch-depth: 0 # can't shallowly clone due to git versioning
Expand All @@ -23,7 +23,7 @@ jobs:
git remote set-url origin https://${{ github.actor }}:${{ secrets.GITHUB_TOKEN }}@github.com/${{ github.repository }}
- name: Setup Node.js
uses: actions/setup-node@v2
uses: actions/setup-node@v4
with:
node-version: "14"

Expand All @@ -33,7 +33,7 @@ jobs:
echo "::set-output name=dir::$(npm config get cache)"
- name: Cache dependencies
uses: actions/cache@v2
uses: actions/cache@v3
with:
path: ${{ steps.npm-cache.outputs.dir }}
key: npm-${{ hashFiles('package-lock.json') }}
Expand All @@ -51,9 +51,9 @@ jobs:

# Add dotnet to the PATH: https://github.com/actions/setup-dotnet
- name: Setup dotnet.exe
uses: actions/setup-dotnet@v1
uses: actions/setup-dotnet@v4
with:
dotnet-version: "6.0.x"
dotnet-version: "8.0.x"

# Build it
- name: Build the application
Expand All @@ -66,13 +66,13 @@ jobs:
run: node .github\scripts\thunderstore_bundle.js

# Upload the thunderstore artifact (in case automatic upload fails)
- uses: actions/upload-artifact@v2.2.4
- uses: actions/upload-artifact@v4
with:
name: nebula-thunderstore
path: ${{ env.DIST_RELEASE_FOLDER }}nebula-NebulaMultiplayerMod

# Upload the API thunderstore artifact (in case automatic upload fails)
- uses: actions/upload-artifact@v2.2.4
- uses: actions/upload-artifact@v4
with:
name: nebula-api-thunderstore
path: ${{ env.DIST_RELEASE_FOLDER }}nebula-NebulaMultiplayerModApi
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116 changes: 58 additions & 58 deletions Directory.Build.props
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@@ -1,61 +1,61 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<DevEnvLoc>$(MSBuildThisFileDirectory)DevEnv.targets</DevEnvLoc>
</PropertyGroup>

<!-- This sets $(DSPGameDir) -->
<Import Project="$(DevEnvLoc)" Condition="Exists('$(DevEnvLoc)')" />

<PropertyGroup Label="Game Install Properties">
<DSPGameDir Condition="!Exists('$(DevEnvLoc)')">C:\Program Files (x86)\Steam\steamapps\common\Dyson Sphere Program\</DSPGameDir>
<DSPGameDir>$([MSBuild]::EnsureTrailingSlash('$(DSPGameDir)'))</DSPGameDir>
<PluginOutputDirectory>$(DSPGameDir)BepInEx\plugins\nebula-NebulaMultiplayerMod\</PluginOutputDirectory>
<PropSheetPath>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)'))</PropSheetPath>
<PluginOutputDirectory Condition="Exists('$(PropSheetPath).remoteBuild')">$(PropSheetPath)dist\release\nebula-NebulaMultiplayerMod\</PluginOutputDirectory>
</PropertyGroup>

<PropertyGroup Label="Common Properties">
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>

<OutputPath Condition="Exists('$(DSPGameDir)') Or Exists('$(PropSheetPath).remoteBuild')">$(PluginOutputDirectory)</OutputPath>
<TargetFramework>net472</TargetFramework>
<LangVersion>latest</LangVersion>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<DefaultItemExcludes>$(DefaultItemExcludes);*.binlog</DefaultItemExcludes>

<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
<GitVersionBaseDirectory>$(MSBuildThisFileDirectory)</GitVersionBaseDirectory>
</PropertyGroup>

<PropertyGroup Label="API Properties" Condition=" '$(MSBuildProjectName)' == 'NebulaAPI' " >
<OutputPath Condition="Exists('$(DSPGameDir)') Or Exists('$(PropSheetPath).remoteBuild')">$(OutputPath)..\nebula-NebulaMultiplayerModApi</OutputPath>
</PropertyGroup>
<!-- Shared Items -->
<ItemGroup Label="NuGets">
<PackageReference Include="Microsoft.Unity.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="Nerdbank.GitVersioning" Version="3.*" PrivateAssets="all" />
</ItemGroup>

<ItemGroup Label="NuGetsMain" Condition=" '$(MSBuildProjectName)' != 'NebulaAPI' ">
<PackageReference Include="K4os.Compression.LZ4.Streams" Version="1.*" />
</ItemGroup>

<ItemGroup Label="Core">
<PackageReference Include="BepInEx.Core" Version="5.*" PrivateAssets="all" />
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" PrivateAssets="all" />
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-*" IncludeAssets="compile" PrivateAssets="all" />
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.4.5" IncludeAssets="compile" PrivateAssets="all"
Condition=" '$(MSBuildProjectName)' != 'NebulaAPI' " />

</ItemGroup>

<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<PropertyGroup>
<DevEnvLoc>$(MSBuildThisFileDirectory)DevEnv.targets</DevEnvLoc>
</PropertyGroup>

<!-- This sets $(DSPGameDir) -->
<Import Project="$(DevEnvLoc)" Condition="Exists('$(DevEnvLoc)')"/>

<PropertyGroup Label="Game Install Properties">
<DSPGameDir Condition="!Exists('$(DevEnvLoc)')">C:\Program Files (x86)\Steam\steamapps\common\Dyson Sphere Program\</DSPGameDir>
<DSPGameDir>$([MSBuild]::EnsureTrailingSlash('$(DSPGameDir)'))</DSPGameDir>
<PluginOutputDirectory>$(DSPGameDir)BepInEx\plugins\nebula-NebulaMultiplayerMod\</PluginOutputDirectory>
<PropSheetPath>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)'))</PropSheetPath>
<PluginOutputDirectory Condition="Exists('$(PropSheetPath).remoteBuild')">$(PropSheetPath)dist\release\nebula-NebulaMultiplayerMod\</PluginOutputDirectory>
</PropertyGroup>

<PropertyGroup Label="Common Properties">
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>

<OutputPath Condition="Exists('$(DSPGameDir)') Or Exists('$(PropSheetPath).remoteBuild')">$(PluginOutputDirectory)</OutputPath>
<TargetFramework>net472</TargetFramework>
<LangVersion>latest</LangVersion>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<DefaultItemExcludes>$(DefaultItemExcludes);*.binlog</DefaultItemExcludes>

<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
<GitVersionBaseDirectory>$(MSBuildThisFileDirectory)</GitVersionBaseDirectory>
</PropertyGroup>

<PropertyGroup Label="API Properties" Condition=" '$(MSBuildProjectName)' == 'NebulaAPI' ">
<OutputPath Condition="Exists('$(DSPGameDir)') Or Exists('$(PropSheetPath).remoteBuild')">$(OutputPath)..\nebula-NebulaMultiplayerModApi</OutputPath>
</PropertyGroup>

<!-- Shared Items -->
<ItemGroup Label="NuGets">
<PackageReference Include="Microsoft.Unity.Analyzers" Version="1.*" PrivateAssets="all"/>
<PackageReference Include="Nerdbank.GitVersioning" Version="3.*" PrivateAssets="all"/>
</ItemGroup>

<ItemGroup Label="NuGetsMain" Condition=" '$(MSBuildProjectName)' != 'NebulaAPI' ">
<PackageReference Include="K4os.Compression.LZ4.Streams" Version="1.*"/>
</ItemGroup>

<ItemGroup Label="Core">
<PackageReference Include="BepInEx.Core" Version="5.*" PrivateAssets="all"/>
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" PrivateAssets="all"/>
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-*" IncludeAssets="compile" PrivateAssets="all"/>
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.5.7" IncludeAssets="compile" PrivateAssets="all"
Condition=" '$(MSBuildProjectName)' != 'NebulaAPI' "/>

</ItemGroup>

<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all"/>
</ItemGroup>
</Project>
2 changes: 1 addition & 1 deletion Directory.Build.targets
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildThisFileDirectory)SharedConfig.targets"/>
<Import Project="$(MSBuildThisFileDirectory)SharedConfig.targets"/>
</Project>
3 changes: 2 additions & 1 deletion NebulaAPI/CHANGELOG.md
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Expand Up @@ -35,7 +35,8 @@

1.1.0:

- Float3 IPlayerData.MechaColor has been changed to Float4[] IPlayerData.MechaColors in line with changes introduced in DSP version 0.8.21.8562.
- Float3 IPlayerData.MechaColor has been changed to Float4[] IPlayerData.MechaColors in line with changes introduced in
DSP version 0.8.21.8562.
- Edited description.

1.0.0:
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51 changes: 27 additions & 24 deletions NebulaAPI/DataStructures/CollectionExtensions.cs
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@@ -1,37 +1,40 @@
using System;
#region

using System;
using System.Collections;
using System.Threading;

namespace NebulaAPI
#endregion

namespace NebulaAPI.DataStructures;

public static class CollectionExtensions
{
public static class CollectionExtensions
public static Locker Lock(this ICollection collection)
{
public static Locker Lock(this ICollection collection)
{
return new Locker(collection.SyncRoot);
}

public static Locker GetLocked<T>(this T collection, out T result) where T : ICollection
{
result = collection;
return new Locker(collection.SyncRoot);
}
return new Locker(collection.SyncRoot);
}

public readonly struct Locker : IDisposable
public static Locker GetLocked<T>(this T collection, out T result) where T : ICollection
{
private readonly object lockObject;
result = collection;
return new Locker(collection.SyncRoot);
}
}

public Locker(object lockObject)
{
this.lockObject = lockObject;
public readonly struct Locker : IDisposable
{
private readonly object lockObject;

Monitor.Enter(lockObject);
}
public Locker(object lockObject)
{
this.lockObject = lockObject;

public void Dispose()
{
Monitor.Exit(lockObject);
}
Monitor.Enter(lockObject);
}

public void Dispose()
{
Monitor.Exit(lockObject);
}
}
35 changes: 35 additions & 0 deletions NebulaAPI/DataStructures/DataStructureExtensions.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
#region

using UnityEngine;

#endregion

namespace NebulaAPI.DataStructures;

public static class DataStructureExtensions
{
public static Vector3 ToVector3(this Float3 value)
{
return new Vector3(value.x, value.y, value.z);
}

public static VectorLF3 ToVectorLF3(this Double3 value)
{
return new VectorLF3(value.x, value.y, value.z);
}

public static Float3 ToFloat3(this Vector3 value)
{
return new Float3(value.x, value.y, value.z);
}

public static Quaternion ToQuaternion(this Float4 value)
{
return new Quaternion(value.x, value.y, value.z, value.w);
}

public static Float4 ToFloat4(this Quaternion value)
{
return new Float4(value.x, value.y, value.z, value.w);
}
}
32 changes: 0 additions & 32 deletions NebulaAPI/DataStructures/DataStructureExtenstions.cs

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