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Merge pull request #144 from Baldie-dev/master
Building on Remote Star system + unloading factories when client leaves star system
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Original file line number | Diff line number | Diff line change |
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using HarmonyLib; | ||
using NebulaWorld; | ||
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namespace NebulaPatcher.Patches.Dynamic | ||
{ | ||
[HarmonyPatch(typeof(PlanetData))] | ||
class PlanetData_Patch | ||
{ | ||
[HarmonyPrefix] | ||
[HarmonyPatch("UnloadMeshes")] | ||
public static bool UnloadMeshes_Prefix(PlanetData __instance) | ||
{ | ||
//Host should not unload planet meshes, since he need to permorm all terrain operations | ||
if (SimulatedWorld.Initialized && LocalPlayer.IsMasterClient) | ||
{ | ||
//Do not unload meshes, just hide them so it is not visible | ||
UnloadVisuals(__instance); | ||
return false; | ||
} | ||
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||
return true; | ||
} | ||
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[HarmonyPrefix] | ||
[HarmonyPatch("UnloadData")] | ||
public static bool UnloadData_Prefix() | ||
{ | ||
//Host should not unload planet data, since he need to permorm all operations from users | ||
if (SimulatedWorld.Initialized && LocalPlayer.IsMasterClient) | ||
{ | ||
return false; | ||
} | ||
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return true; | ||
} | ||
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||
public static void UnloadVisuals(PlanetData __instance) | ||
{ | ||
if (__instance.gameObject != null) | ||
{ | ||
__instance.gameObject.SetActive(false); | ||
} | ||
if (__instance.terrainMaterial != null) | ||
{ | ||
UnityEngine.Object.Destroy(__instance.terrainMaterial); | ||
__instance.terrainMaterial = null; | ||
} | ||
if (__instance.oceanMaterial != null) | ||
{ | ||
UnityEngine.Object.Destroy(__instance.oceanMaterial); | ||
__instance.oceanMaterial = null; | ||
} | ||
if (__instance.atmosMaterial != null) | ||
{ | ||
UnityEngine.Object.Destroy(__instance.atmosMaterial); | ||
__instance.atmosMaterial = null; | ||
} | ||
if (__instance.minimapMaterial != null) | ||
{ | ||
UnityEngine.Object.Destroy(__instance.minimapMaterial); | ||
__instance.minimapMaterial = null; | ||
} | ||
if (__instance.reformMaterial0 != null) | ||
{ | ||
UnityEngine.Object.Destroy(__instance.reformMaterial0); | ||
__instance.reformMaterial0 = null; | ||
} | ||
if (__instance.reformMaterial1 != null) | ||
{ | ||
UnityEngine.Object.Destroy(__instance.reformMaterial1); | ||
__instance.reformMaterial1 = null; | ||
} | ||
} | ||
} | ||
} |
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