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Merge pull request #658 from starfi5h/pr-fix
Fixed various errors
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13 changes: 13 additions & 0 deletions
13
NebulaModel/Packets/GameHistory/GameHistoryTechQueueSyncRequest.cs
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Original file line number | Diff line number | Diff line change |
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namespace NebulaModel.Packets.GameHistory; | ||
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public class GameHistoryTechQueueSyncRequest | ||
{ | ||
public GameHistoryTechQueueSyncRequest() { } | ||
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public GameHistoryTechQueueSyncRequest(int[] techQueue) | ||
{ | ||
TechQueue = techQueue; | ||
} | ||
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public int[] TechQueue { get; set; } | ||
} |
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42 changes: 42 additions & 0 deletions
42
NebulaNetwork/PacketProcessors/GameHistory/GameHistoryTechQueueSyncProcessor.cs
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#region | ||
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using NebulaAPI.GameState; | ||
using NebulaAPI.Packets; | ||
using NebulaModel.Networking; | ||
using NebulaModel.Packets; | ||
using NebulaModel.Packets.GameHistory; | ||
using NebulaWorld; | ||
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#endregion | ||
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namespace NebulaNetwork.PacketProcessors.GameHistory; | ||
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[RegisterPacketProcessor] | ||
internal class GameHistoryTechQueueSyncProcessor : PacketProcessor<GameHistoryTechQueueSyncRequest> | ||
{ | ||
protected override void ProcessPacket(GameHistoryTechQueueSyncRequest packet, NebulaConnection conn) | ||
{ | ||
if (IsHost) | ||
{ | ||
packet.TechQueue = GameMain.history.techQueue; | ||
conn.SendPacket(packet); | ||
} | ||
else | ||
{ | ||
using (Multiplayer.Session.History.IsIncomingRequest.On()) | ||
{ | ||
var length = GameMain.history.techQueue.Length; | ||
for (var i = 0; i < length; i++) | ||
{ | ||
// Clear the original queue by dequeue for compatibility | ||
GameMain.history.DequeueTech(); | ||
} | ||
for (var i = 0; i < packet.TechQueue.Length; i++) | ||
{ | ||
if (packet.TechQueue[i] == 0) return; | ||
GameMain.history.EnqueueTech(packet.TechQueue[i]); | ||
} | ||
} | ||
} | ||
} | ||
} |
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