Releases: Nebukam/PCGExtendedToolkit
Releases · Nebukam/PCGExtendedToolkit
PCGEx 0.39
Hotfix on Discard by Point Count
to support zero point inputs.
Full Changelog: v0.38...v0.39
PCGEx 0.38
What's Changed
- Asset collection update by @Nebukam in #75
- Added an extensive Static Mesh Descriptor to be used with spline mesh
- Added tag support
- New
Path Spline Mesh (Simple)
node; a more straightforward alternative to the existing Path to Spline Mesh. This one just reads static mesh reference as an attribute on points and does no special processing (fitting, offsets etc.) - Minor fixes on packaging issues
Full Changelog: v0.37...v0.38
PCGEx 0.37
PCGEx 0.36
What's changed
- Migrated the entire codebase from raw pointer & manual memory management to smart pointers!
- Lots and lots of non-user facing fixes & tweaks, greatly improved overall stability
- Blending/broadcasting refactor, now uses much much faster constexpr to switch between operations (both conversio & point attributes).
-
- New node : Spline to Path, super light "sampler" node that converts Splines to points dataset in a 1:1 fashion, including tangents. (This is primarily aimed at being used along the Path to Spline Mesh)
- Tweaks to allow compilation on MacOS (thanks, @EmSeta!)
- 5.5 update! :D
PCGEx 0.35
PCGEx 0.34
Full Changelog: v0.33...v0.34
What's changed
- Added global per-type default blending modes. Most types are set to use the local default blending mode, with the exception of text-like properties which are set to Copy.
- Added tag-based, per-data closed loop handling to all Path processor nodes.
- Added a new sampler output to the Sample Nearest Spline node to extract whether the sampled spline is a closed loop or not.
- Small bugfixes, including Path Crossing cross-blending now working as expected.
- Added four new very niche blendmodes,
UnsignedMax
,UnsignedMin
,AbsoluteMax
andAbsoluteMin
(see Blending)
PCGEx 0.33
Full Changelog: v0.32...v0.33
Various bugfixes & optimization while progressing on documentation.
PCGEx 0.32
Full Changelog: v0.31...v0.32
Various low-level improvements & fixed stuffs that might have been trouble in certain uses cases.
PCGEx 0.31
Full Changelog: v0.30...v0.31
Hotfix for non-trivial attribute types
PCGEx 0.30
What's Changed
- Many many bugfixes.
- Lots of path nodes improvements
- Spline Mesh improvements
Full Changelog: v0.29...v0.30