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Nebukam committed Oct 2, 2024
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1 change: 1 addition & 0 deletions _sources/installation.md
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The easiest way to install PCGExtendedToolkit is to download the packaged version of the plugin.
However, for the sake of simplicity (and size), a packaged version only exist for the latest *launcher* minor release of the engine, at the time the PCGEx release was published.

{% include link_btn title="PCGEx for Unreal **5.5** (Package)" color="blue" link="https://github.com/Nebukam/PCGExtendedToolkit/releases/latest/download/PCGExtendedToolkit-5.5.zip" icon="load-arrow" %}
{% include link_btn title="PCGEx for Unreal **5.4** (Package)" color="blue" link="https://github.com/Nebukam/PCGExtendedToolkit/releases/latest/download/PCGExtendedToolkit-5.4.zip" icon="load-arrow" %}
{% include link_btn title="PCGEx for Unreal **5.3** (Package)" color="blue" link="https://github.com/Nebukam/PCGExtendedToolkit/releases/latest/download/PCGExtendedToolkit-5.3.zip" icon="load-arrow" %}

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2 changes: 1 addition & 1 deletion docs/assets/js/search-data.json
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},"863": {
"doc": "∷ Installation",
"title": "Drop-in Package",
"content": "The easiest way to install PCGExtendedToolkit is to download the packaged version of the plugin. However, for the sake of simplicity (and size), a packaged version only exist for the latest launcher minor release of the engine, at the time the PCGEx release was published. PCGEx for Unreal 5.4 (Package) PCGEx for Unreal 5.3 (Package) . Simply download one of the .zip above and put PCGExtendedToolkit directly in your YourProject/Plugins/ folder. Note that these packages are created in windows, for windows – you can always compile the plugin yourself from the sources if the latest package doesn’t work for your version of the editor. ",
"content": "The easiest way to install PCGExtendedToolkit is to download the packaged version of the plugin. However, for the sake of simplicity (and size), a packaged version only exist for the latest launcher minor release of the engine, at the time the PCGEx release was published. PCGEx for Unreal 5.5 (Package) PCGEx for Unreal 5.4 (Package) PCGEx for Unreal 5.3 (Package) . Simply download one of the .zip above and put PCGExtendedToolkit directly in your YourProject/Plugins/ folder. Note that these packages are created in windows, for windows – you can always compile the plugin yourself from the sources if the latest package doesn’t work for your version of the editor. ",
"url": "https://nebukam.github.io/PCGExtendedToolkit/installation.html#drop-in-package",
"relUrl": "/installation.html#drop-in-package"
},"864": {
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2 changes: 1 addition & 1 deletion docs/feed.xml
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.2.1">Jekyll</generator><link href="https://nebukam.github.io/PCGExtendedToolkit/feed.xml" rel="self" type="application/atom+xml" /><link href="https://nebukam.github.io/PCGExtendedToolkit/" rel="alternate" type="text/html" /><updated>2024-09-22T15:43:51-04:00</updated><id>https://nebukam.github.io/PCGExtendedToolkit/feed.xml</id><title type="html">PCGExtendedToolkit</title><subtitle>Free (libre) plugin that extends Unreal' native PCG toolkit to work with complex graph, pathfinding and more!</subtitle></feed>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.2.1">Jekyll</generator><link href="https://nebukam.github.io/PCGExtendedToolkit/feed.xml" rel="self" type="application/atom+xml" /><link href="https://nebukam.github.io/PCGExtendedToolkit/" rel="alternate" type="text/html" /><updated>2024-10-01T22:39:52-04:00</updated><id>https://nebukam.github.io/PCGExtendedToolkit/feed.xml</id><title type="html">PCGExtendedToolkit</title><subtitle>Free (libre) plugin that extends Unreal' native PCG toolkit to work with complex graph, pathfinding and more!</subtitle></feed>
2 changes: 1 addition & 1 deletion docs/installation.html
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<li class="nav-list-item nav-lowkey"><a href="https://nebukam.github.io/PCGExtendedToolkit/all-nodes.html" class="nav-list-link">All Nodes</a></li>
<li class="nav-list-item nav-lowkey"><a href="https://nebukam.github.io/PCGExtendedToolkit/about/" class="nav-list-link">About</a></li>
</ul> </nav> <footer class="site-footer"> <!-- Based on <a href="https://github.com/pmarsceill/just-the-docs">Just the Docs</a> for Jekyll. --> </footer> </div> <div class="main" id="top"> <div id="main-header" class="main-header"> <div class="search"> <div class="search-input-wrap"> <input type="text" id="search-input" class="search-input" tabindex="0" placeholder="Search PCGExtendedToolkit" aria-label="Search PCGExtendedToolkit" autocomplete="off"> <label for="search-input" class="search-label"><svg viewbox="0 0 24 24" class="search-icon"><use xlink:href="#svg-search"></use></svg></label> </div> <div id="search-results" class="search-results"></div> </div> <nav aria-label="Auxiliary" class="aux-nav"> <ul class="aux-nav-list"> <li class="aux-nav-list-item"> <a href="https://twitter.com/nebukam" class="site-button"> Twitter </a> </li> <li class="aux-nav-list-item"> <a href="https://ca.linkedin.com/in/timothelapetite/en" class="site-button"> LinkedIn </a> </li> </ul> </nav> </div> <div id="main-content-wrap" class="main-content-wrap"> <div id="main-content" class="main-content" role="main"> <div class="product-header" style="--img:url('/PCGExtendedToolkit/assets/icons/icon_directory-download.svg');"><div class="infos"> <h1 class="no_toc" id="installation"> <a href="#installation" class="anchor-heading" aria-labelledby="installation"><svg viewbox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> ∷ Installation </h1> <p class="fs-6 fw-300"><strong>How to install</strong></p> <p class="fs-5 fw-300">The best way is to clone the repo as a submodule; though you can also download pre-packaged versions.</p> </div></div>
<hr> <h2 id="drop-in-package"> <a href="#drop-in-package" class="anchor-heading" aria-labelledby="drop-in-package"><svg viewbox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Drop-in Package </h2> <p>The easiest way to install PCGExtendedToolkit is to download the packaged version of the plugin.<br> However, for the sake of simplicity (and size), a packaged version only exist for the latest <em>launcher</em> minor release of the engine, at the time the PCGEx release was published.</p> <p><a href="https://github.com/Nebukam/PCGExtendedToolkit/releases/latest/download/PCGExtendedToolkit-5.4.zip" class="link-btn blue"> <img class="icon" src="/PCGExtendedToolkit/assets/icons/icon_load-arrow.svg"> <span>PCGEx for Unreal <strong>5.4</strong> (Package)</span> </a> <a href="https://github.com/Nebukam/PCGExtendedToolkit/releases/latest/download/PCGExtendedToolkit-5.3.zip" class="link-btn blue"> <img class="icon" src="/PCGExtendedToolkit/assets/icons/icon_load-arrow.svg"> <span>PCGEx for Unreal <strong>5.3</strong> (Package)</span> </a></p> <p class="fs-5">Simply download one of the .zip above and put <code class="language-plaintext highlighter-rouge">PCGExtendedToolkit</code> directly in your <code class="language-plaintext highlighter-rouge">YourProject/Plugins/</code> folder.</p> <blockquote class="comment"> <p>Note that <strong>these packages are created in windows, for windows</strong> – you can always compile the plugin yourself from the sources if the latest package doesn’t work for your version of the editor.</p> </blockquote>
<hr> <h2 id="drop-in-package"> <a href="#drop-in-package" class="anchor-heading" aria-labelledby="drop-in-package"><svg viewbox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Drop-in Package </h2> <p>The easiest way to install PCGExtendedToolkit is to download the packaged version of the plugin.<br> However, for the sake of simplicity (and size), a packaged version only exist for the latest <em>launcher</em> minor release of the engine, at the time the PCGEx release was published.</p> <p><a href="https://github.com/Nebukam/PCGExtendedToolkit/releases/latest/download/PCGExtendedToolkit-5.5.zip" class="link-btn blue"> <img class="icon" src="/PCGExtendedToolkit/assets/icons/icon_load-arrow.svg"> <span>PCGEx for Unreal <strong>5.5</strong> (Package)</span> </a> <a href="https://github.com/Nebukam/PCGExtendedToolkit/releases/latest/download/PCGExtendedToolkit-5.4.zip" class="link-btn blue"> <img class="icon" src="/PCGExtendedToolkit/assets/icons/icon_load-arrow.svg"> <span>PCGEx for Unreal <strong>5.4</strong> (Package)</span> </a> <a href="https://github.com/Nebukam/PCGExtendedToolkit/releases/latest/download/PCGExtendedToolkit-5.3.zip" class="link-btn blue"> <img class="icon" src="/PCGExtendedToolkit/assets/icons/icon_load-arrow.svg"> <span>PCGEx for Unreal <strong>5.3</strong> (Package)</span> </a></p> <p class="fs-5">Simply download one of the .zip above and put <code class="language-plaintext highlighter-rouge">PCGExtendedToolkit</code> directly in your <code class="language-plaintext highlighter-rouge">YourProject/Plugins/</code> folder.</p> <blockquote class="comment"> <p>Note that <strong>these packages are created in windows, for windows</strong> – you can always compile the plugin yourself from the sources if the latest package doesn’t work for your version of the editor.</p> </blockquote>
<hr> <h2 id="build-from-source"> <a href="#build-from-source" class="anchor-heading" aria-labelledby="build-from-source"><svg viewbox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Build from Source </h2> <p><br> <a href="https://github.com/Nebukam/PCGExtendedToolkit" class="link-btn red"> <img class="icon" src="/PCGExtendedToolkit/assets/icons/icon_load-arrow.svg"> <span>Github</span> </a></p> <blockquote class="comment"> <p>If building from source, make sure your project &amp; computer is set-up for C++ dev. <a href="https://docs.unrealengine.com/4.26/en-US/ProductionPipelines/DevelopmentSetup/VisualStudioSetup/">See Epic Documentation on the topic</a>.</p> </blockquote>
<hr> <h2 id="cloning--build-using-git"> <a href="#cloning--build-using-git" class="anchor-heading" aria-labelledby="cloning--build-using-git"><svg viewbox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Cloning &amp; Build using Git </h2> <p>The best way is to clone the repository to a submodule; that way you can contribute pull requests if you want.</p> <div class="language-console highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="gp">&gt;</span><span class="w"> </span><span class="nb">cd </span>YourProject
<span class="gp">&gt;</span><span class="w"> </span>git submodule add https://github.com/Nebukam/PCGExtendedToolkit Plugins/PCGExtendedToolkit
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