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almiteycow edited this page Jul 9, 2012 · 2 revisions

Code

  • Nations
  • Multiple Towns, slightly cheaper than each new Nation
  • Town does not have permission granularity
  • Can leave and join
  • Founders assign permissions and approve/deny requests to join
  • Nations have a nation chat
  • (Default nation will be admin created)
  • Leaders can pick successors, if no successors are planned, person with highest rank will take over.
  • Each nation has a bank
  • Banks are only accessible within plots
  • Nations can set taxes
  • When everyone leaves a nation the nation disbands, admins can override this
  • This variable can be set globally

Perms:

  • can rank
  • can make rank
  • cantreasury
  • withdraw
  • view
  • deposit
  • issuccessor
  • canally - not for us
  • claim
  • invite
  • kick
  • pvp
  • raze
  • pvp flag - 1 hour cooldown for switching between (admins have no cooldown)
  • friendly fire flag - 1 hour cooldown etc.
  • can set spawn (beds will override spawn, beds will only be useable to set spawn in an owned plot)

If a rank promotion is attempted, and the rank has a permission that the promoter does not have, the promoter cannot set the rank

can set a plot for public building, pvp flag would follow your nation global

Alliances

  • In our instance, admins only can form alliances
  • One nation can form an alliance
  • In our instance, nations are automatically put in the alliance
  • Each alliance can have a bank, nation founders would have access
  • Alliances do not have taxes
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