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A C# console app that uses managedblam to manipulate tags in the Halo Reach mod tools to randomise enemies and their weapons.

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License: MIT X (formerly Twitter) Follow

Reach-Randomiser

A dynamic C# console application leveraging managedblam to modify tags in Halo Reach's mod tools, introducing a new dimension of unpredictability by randomizing enemies, their weapons, weapons/equipment in the world, and starting weapons/equipment. Some parts of cutscenes are also randomized.

Use of this tool requires basic knowledge of the Halo Reach Modding Tools (HREK)

You can use a pre-generated version of this mod using the steam workshop! Steam workshop link

Installation and Usage

  1. Extract HREK: Begin by extracting a fresh copy of HREK.7z.
  2. Run Reach-Randomiser: Execute the Reach-Randomiser program. If necessary, adjust the default path of your HREK installation in the main function (default is C:\Program Files (x86)\Steam\steamapps\common\HREK).
  3. Package Scenario Files: Package each scenario file using the provided tools in the HREK (use build-cache-file).
  4. Enjoy Randomized Maps: The generated map files will now feature randomized enemies, enhancing the unpredictability and replayability of the game.

Program Steps

  • Load the scenario files e.g. m10, m20, m30
  • Add all vehicles, characters and weapons to each scenarios palette.
    • For weapons and vehicles, this is also done on the scenarios resource files e.g. m10/resources/m10.scenario_vehicles_resource
  • Loop through the designer zones which are used to load resources at specific points in the level to save memory on initial load.
    • Without this, some enemies, weapons and vehicles would not spawn until you got half way through the level.
  • Get all the squads and loop through each of their cells.
    • If it has a template, it removes it.
    • Generates random weapons, characters and vehicles for the cells whilst retaining the original enemy count.
    • Your average Squad cell which is not a Guta/Hunter/Engineer or Vehicle will have a selection of 8 different enemies and up to 5 different weapons that they can spawn with.

Prerequisites

  • .NET Framework 4.8: Ensure you have .NET Framework 4.8 installed on your system.
  • Halo Reach Editing Kit: This tool requires the Halo Reach Editing Kit (HREK) to be installed and properly set up.

Contributing

Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

Acknowledgments

  • A thanks to the HaloMods Discord community and the contributors at c20.reclaimers.net for their brilliant documentation.
  • A shoutout for HaloRuns speedrun community for enabling my Halo addiction.
  • This project would not be possible without it.

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A C# console app that uses managedblam to manipulate tags in the Halo Reach mod tools to randomise enemies and their weapons.

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