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weightCovGpu * Switched from "paged" approach with dedicated load threads to a simpler version, to try to make the code more readable (in preparation for future single-precision support). * Reduced round-off error by performing the sum in two stages (three if you count the batching). * Switched to 16-byte (128-bit) loads from A to reduce load latency. Didn't seem to make a difference in the benchmark test case, though. Can't do this for w because of the alignment requirements. (I tried). sumFramesGpu * Bugfix the frame index validation. We were previously comparing a signed to an unsigned integer, and negative values were problematic. * Improved readability of some parts of the kernel code. * Reduced round-off error by performing the sum in two stages.
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