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v0.8.2.0 Release
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Changelog (v0.8.1.0) | ||
Changelog (v0.8.2.0) | ||
-------------------- | ||
- NEW! Eye Contact feature: an AI algorithm to help users keep their gaze engaged in video communication. The feature jointly estimates a user’s gaze direction and redirects it to frontal in video sequences. | ||
- NEW! Face Expression Estimation (Beta) feature estimates facial expression coefficients From the video or the provided facial landmarks. ExpressionApp is added to demonstrate the new Face Expressions feature. | ||
- NEW! Default face model for the Face 3D mesh and tracking feature, face_model2.nvf, now ships with the SDK. The old SFM based face_model0.nvf is no longer required. | ||
- 3D Body Pose Estimation: | ||
- NEW! Added the support for Multi Person Tracking. This feature is supported by the Windows SDK only. | ||
- FocalLength is now a NvAR_Parameter_Input. Users can now change FocalLength at every NvAR_Run() without having to call NvAR_Load(). | ||
- The reference pose returned by the feature has been updated | ||
- Facial landmark estimation | ||
- NEW! There are now 2 modalities for facial landmark tracking: {0,1} -> {performance, quality}. Make sure to choose the preferred mode for your application. The default for face mesh fitting and expression estimation are 1, and the others are 0. | ||
- Head Pose output from the NvAR_Feature_LandmarkDetection feature is now in the OpenGL convention. Changed from X-back(towards the camera), Y-right, Z-down to X-right, Y-up, Z-back(towards the camera). | ||
- The sample apps now show the headpose in the OpenGL convention. The color coding of the axes is Red - X , Green - Y, Blue - Z | ||
- NvCVImage_Transfer() now sets alpha to 255 or 1.0f when doing RGB -> RGBA. NvCVImage_CompositeRect() has a premultiplied alpha mode added | ||
- Migrated to TensorRT 8.4.2.2 | ||
- Migrated to CUDA 11.6u1 | ||
- Face Expression Estimation | ||
- 6DOF head pose now available. | ||
- Enable by setting NvAR_Parameter_Config(PoseMode) to 1. Default is 0. | ||
- Get the pose translation using NvAR_Parameter_Output(PoseTranslation). | ||
- Camera intrinsics can be set using NvAR_Parameter_Input(CameraIntrinsicParams). | ||
- Expression estimation model updated. The new model is more accurate, and enables subtle expressions such as asymmetric brows, inner/outer brow separation, asymmetric smile and frown, jaw left/right, squint shapes, crossing eye gaze, cheek puff, and more. | ||
- Enable cheek puff shapes by setting NvAR_Parameter_Config(EnableCheekPuff) to 1. | ||
- New face model for visualization recommended for FaceExpressions feature. The model has updated blendshapes, and face area partitioning. | ||
- Enable using --render_model=face_model3.nvf in ExpressionApp. | ||
- Eye Contact | ||
- Performance improvements | ||
- CUDA graphs functionality to enable CUDA optimization now available for Eye contact feature. | ||
- Use the parameter NvAR_Parameter_Config(UseCudaGraph) to enable/disable CUDA graphs. Default is OFF |
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