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462ae9e
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@evanweaver this fixes the sanity test
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develop (macumber) - x86_64-MacOS-10.10-clang: OK (2394 of 2447 tests passed, 0 test warnings)
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develop (macumber) - x86_64-Linux-Ubuntu-14.04-clang-3.5: Build Failed
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develop (macumber) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)
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develop (macumber) - i386-Windows-7-VisualStudio-12: OK (2420 of 2447 tests passed, 0 test warnings)
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develop (macumber) - Win64-Windows-7-VisualStudio-12: Tests Failed (2146 of 2447 tests passed, 0 test warnings)
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iteration (macumber) - x86_64-Linux-Ubuntu-14.04-clang-3.5: OK (2364 of 2447 tests passed, 0 test warnings)
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iteration (macumber) - x86_64-Linux-Ubuntu-14.04-cppcheck-1.61: OK (0 of 0 tests passed, 0 test warnings)
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iteration (macumber) - x86_64-MacOS-10.10-clang: OK (2391 of 2447 tests passed, 0 test warnings)
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iteration (macumber) - i386-Windows-7-VisualStudio-12: Tests Failed (2175 of 2447 tests passed, 0 test warnings)
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iteration (macumber) - Win64-Windows-7-VisualStudio-12: Tests Failed (2150 of 2447 tests passed, 0 test warnings)
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@macumber This change breaks the prototype buildings, where there are a lot of WaterUse:Equipment objects not assigned to spaces. This also will break a lot of user models, since you've never been required to assign WaterUse:Equipment to spaces. I suggest adding an exception to skip over removing orphaned WaterUse:Equipment. @phylroy FYI