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C++ Raytracer I did a while ago, almost exactly like in the Peter Shirely's book + ETA + Multi-Threading.

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RaytracerOld

C++ Raytracer I did a while ago, almost exactly like in the Peter Shirely's book + ETA + Multi-Threading.

Baby Steps blue gradient sphere with green background Real 3D sphere! 3d grey ball with actual rays traced. Different Materials three spheres, two with reflectance and one matte Final Render from book one Magnum Opus, took 24 hours to render on 1 thread. hundreds of miniature spheres are scattered about with different material types. Three big spheres with Mirror, Matte, See through Material.

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C++ Raytracer I did a while ago, almost exactly like in the Peter Shirely's book + ETA + Multi-Threading.

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