09-Oct-2024 v2.9
By popular demand...
Allow victim damage using a modifier with separate values for bot victim and human victim.
Modifier range: 0.0 - 2.0:
0.0 = disabled (no damage to victim)
0.1 = 10% of real damage
0.5 = 50% of real damage
1.0 = 100% of real damage
1.1 = 110% of real damage
1.5 = 150% of real damage
2.0 = 200% of real damage
Survivor bot victim damage: reverseff_botdmgmodifier (default=0.0)
Survivor human victim damage: reverseff_humandmgmodifier (default=0.0)
Either manually add these two parameters or delete the l4d2_reverse_ff.cfg file and let the system recreate it.