v0.9.0-alpha
Pre-release
Pre-release
WARNING: The features in this release are not finished.
- Support for OpenPose characters for finer pose control. Drop a BP_MannequinOpenPose actor into your scene and use a control rig to pose it, then add it to an actor layer, pick the layer in the OpenPose layer processor and it will output a coloured OpenPose skeleton.
- Very WIP but this alpha has a preview of a new texture projection and baking feature. The projection section in the plugin UI will let you start a bake session which will take the last generated image and project it onto your level geometry. The resulting texture will be baked back to the model's UV space so you won't need custom UV coordinates. A bake session will also let you generate new images and bake the same meshes from multiple angles which will allow you to fully cover an entire mesh. Generated textures will have fairly obvious seams at the moment but this will be resolved by the time this feature goes live in 0.9.0