- Summary: An implementation of Bukkit's ItemCase
- PocketMine-MP API version: 2.0.0
- DependencyPlugins: libcommon
- OptionalPlugins:
- Categories: N/A
- WebSite: http://github.com/Muirfield/ItemCasePE
DO NOT POST QUESTIONS/BUG-REPORTS/REQUESTS IN THE REVIEWS
It is difficult to carry a conversation in the reviews. If you have a question/bug-report/request please use the Thread for that. You are more likely to get a response and help that way.
NOTE: This documentation was last updated for version 1.1.0.
Please go to github for the most up-to-date documentation.
You can also download this plugin from this page.
Usually there are two types of releases, a normal release (no suffix) and a lite
release with the suffix -lite
. The lite release has a dependancy on
the libcommon plugin, where as
the normal release does not. You only need to download one.
When clonning this repository make sure you use the --recursive
option:
git clone --recursive http://github.com/Muirfield/ItemCasePE.git
Otherwise you need to initialize sub-modules manually:
git clone http://github.com/Muirfield/ItemCasePE.git
cd ItemCasePE
git submodule update --init --recursive
A simplistic implementation of Bukkit's ItemCase.
Command:
- /itemcase add
Then while holding an item, tap on a slab or glass block. This will create an itemcase with that item.
To destroy, just destroy the block where the itemcase was placed.
Case data is placed on a file in the world folder. This is loaded during world load and unloaded during unload.
Available sub-commands:
- /itemcase add
Adds an ItemCase with object on hand. - /itemcase cancel
Aborts anadd
operation. - /itemcase respawn
Debug sub-command. Re-creates all ItemCases.
By default you need to place items on Slabs or on Glass blocks. This
is classic mode. You can, if you want, enable new wave mode.
This would let you place items on any type of blocks. To enable this,
modify the config.yml
file:
settings:
classic: true
Change the line classic
from true
to false
.
- itemcase.cmd: allow players access to the itemcase command
- itemcase.destroy: allow players destroy cases
- 1.1.0 : Updated
- Added translations
- Using libcommon now (2.0.0dev2)
- 1.0.8 : No AIR cases
- Do not allow to place cases with AIR only. Reported by @Pub4Game. Closes #30.
- Checks which function to call (isPlaceable/canBePlaced) without having to check version.
- changed isPlaceable for canBePlaced
- 1.0.5 : one-oh-five
- Added new wave mode that allows you to place itemcases everywhere.
- Removed callbacktask deprecation warning
- Fixed bugs and improved permissions.
- Fixed despawn when chunk unloads
- 1.0.0 : First release
ItemCasePE
Copyright (C) 2015, 2016 Alejandro Liu
All Rights Reserved.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.