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Slightly less temporary werewolf code #602

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@Wollywoger Wollywoger commented Oct 19, 2024

Quite plain and simple, this is meant to pick up where #561 left off.
this is gonna mostly be a side project for me to work on, as its relevant to a character, and relevant to a later feature/system

plans:

Current

  • Give the sprites a second pass
  • Add a spell/action that can be given to a player to let them switch to and from their roundstart species and a werewolf
  • rebalances and redesigns (bite, silver damage)
  • other forms beyond full lycanthrope
  • more interesting interaction with silver

Later

  • make the body not wholly colored by hair, and ideally have a split between hair and some secondary skin color
  • add the ability to have implications outside of werewolf form (eg. weakness to silver)
  • add a way to implement it in a modular/configurable by the player way
  • "silvered" weapon trait that is used specifically to state something is made of silver, instead of just "holy"

Potential

  • Antag? or at the very least, a framework to justify antagonistic behaviors (when greenlit by staff)
  • Exclusive/flavored spells
  • partial form (PITA because its changing parts, not species, unless i want it to be exclusively humans/human derived)

images when i feel like the sprites are in a good enough state

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