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You now require a free hand to grab(pull) a person, and grabbing(pulling) someone uses one of your hands.
Examining someone who is grabbing someone else (and visa versa) now gives more detailed examine messages rather than just "they are being restrained".
Neck grabbing or strangle-grabbing someone no longer forces them to the ground.
You can right click on someone who is aggro grabbed and up to pin them to the ground.
The time it takes up upgrade grabs (or pins) now scales based on a number of factors
Adds VFX / attack animation to grab
Fireman carrying (and piggybacking) now slows you down slightly and makes you consume more sprint per tile sprinted (1.66, up from 1)
Fixes all gunpoints being considered point-blank