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Reworks Tasers (Just for fun) #439

Merged
merged 7 commits into from
Mar 3, 2024
Merged

Reworks Tasers (Just for fun) #439

merged 7 commits into from
Mar 3, 2024

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MrMelbert
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Taser electrodes now work like taser electrodes.

When the electrode makes contact with with a valid mob, electrodes are connected between the firer and the tase-e.

image

  • Rather than being instantly stunned for 10 seconds, you take rapid stamina damage while the electrodes are attached.
    • You also take some minor pain, for the whole "being tased" thing.
    • If you're wet, you will also be singed a bit.
  • The firer of the electrode can't do other actions without cancelling the taze.
    • This means they can only taze 1 mob at a time (though a mob can be tazed by multiple people at once, of course).
    • They can also click on the mob they're tasing to stop it early.
  • While being tased, you are slowed down significantly.
    • The firer is also slowed down to a lesser degreee.
  • You can use the resist button to resist the electrodes, and remove them, but it is unlikely you can accomplish this without stun immunity (hulk).
  • If another person walks in the way of the electrodes, the tase will be interrupted.
  • This affects the AI's turrets as well.
    • Ai turret targeting has been adjusted slightly so they're not just worse.
    • Now they're kinda scary without being unfair.
    • They're also stronger against hulks! Ai buff?

Why do this? It was just a fun idea. I'm not planning on giving sec back tasers... anytime soon.
Also, reworking them into a "support weapon" is in theory... cool.

@MrMelbert MrMelbert added Feature Its a bug Non-Module Code Touches main files. Proceed with caution labels Feb 26, 2024
@MrMelbert MrMelbert merged commit 7dbcd9d into master Mar 3, 2024
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@MrMelbert MrMelbert deleted the taser_reworkies branch March 3, 2024 20:19
@MrMelbert MrMelbert added Rework Reworks a mechanic in a major way. and removed Feature Its a bug labels Mar 9, 2024
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