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Guess it's a feature now.
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Zattarra committed Aug 21, 2024
1 parent 361b523 commit bf7e721
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Showing 2 changed files with 7 additions and 6 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@
if(marked_target && !warped)
fire_warp()
warped = TRUE
return
return BULLET_ACT_HIT
if(marked_target)
return
if(isliving(target) || isvehicle(target))
Expand All @@ -117,11 +117,12 @@
playsound(firer, warp_sound, 100, extrarange = 5)
sleep(25)

var/obj/projectile/A = new /obj/projectile/bullet/supergodslayer(get_turf(firer))
A.preparePixelProjectile(marked_target, get_turf(firer))
A.firer = firer
A.fired_from = firer
A.fire(null, marked_target)
if(marked_target)
var/obj/projectile/A = new /obj/projectile/bullet/supergodslayer(get_turf(firer))
A.preparePixelProjectile(marked_target, get_turf(firer))
A.firer = firer
A.fired_from = firer
A.fire(null, marked_target)

/obj/effect/projectile/muzzle/godslayer
name = "godslayer muzzle flash"
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