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...tation_modules/code/game/objects/structures/crate_lockers/closets/secure/quartermaster.dm
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// -- Quartermaster locker stuff. -- | ||
/obj/structure/closet/secure_closet/quartermaster/PopulateContents() | ||
. = ..() | ||
new /obj/item/storage/box/skillchips/cargo(src) | ||
new /obj/item/storage/bag/garment/magic/quartermaster(src) // done at the veeeery end for a reason. |
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maplestation_modules/code/modules/library/skill_learning/job_skillchips/medbay.dm
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/obj/item/skillchip/entrails_reader | ||
complexity = 0 // who cares? | ||
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/// Teaches you how to perform CPR without harming the patient | ||
/obj/item/skillchip/job/cpr | ||
name = "CPR-Aid" | ||
skill_name = "CPR Training" | ||
skill_description = "Provides the user with the knowledge of how to safely perform CPR on a patient." | ||
skill_icon = FA_ICON_HEARTBEAT | ||
activate_message = span_notice("You feel more confident in your ability to perform CPR.") | ||
deactivate_message = span_notice("You suddenly feel less confident in your ability to perform CPR.") | ||
auto_traits = list(TRAIT_CPR_CERTIFIED) | ||
complexity = 0 // it's pretty minor, all things considered | ||
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/datum/outfit/job/doctor/New() | ||
. = ..() | ||
LAZYADD(skillchips, /obj/item/skillchip/job/cpr) | ||
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/datum/outfit/job/paramedic/New() | ||
. = ..() | ||
LAZYADD(skillchips, /obj/item/skillchip/job/cpr) | ||
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/datum/outfit/job/cmo/New() | ||
. = ..() | ||
LAZYADD(skillchips, /obj/item/skillchip/job/cpr) | ||
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/obj/item/storage/box/skillchips/medbay | ||
name = "box of medbay skillchips" | ||
desc = "Contains spares of every medical job skillchip." | ||
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/obj/item/storage/box/skillchips/medbay/PopulateContents() | ||
new /obj/item/skillchip/job/cpr(src) | ||
new /obj/item/skillchip/job/cpr(src) | ||
new /obj/item/skillchip/job/cpr(src) | ||
new /obj/item/skillchip/job/cpr(src) | ||
new /obj/item/skillchip/entrails_reader(src) | ||
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/obj/structure/closet/secure_closet/chief_medical/PopulateContents() | ||
. = ..() | ||
new /obj/item/storage/box/skillchips/medbay(src) | ||
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/// Book that grants the same trait as a skillchip, since reasonably there's no need for it to be chip locked | ||
/obj/item/book/granter/cpr | ||
name = "CPR Training Manual" | ||
desc = "A book that teaches you how to perform CPR properly and safely." | ||
icon_state = "book7" | ||
remarks = list( | ||
"Assess the situation for danger... But it's always dangerous on the station!", | ||
"Make sure to check for a pulse and call for help before starting...", | ||
"Thirty compressions followed by two breaths...", | ||
"Match compressions to the beat of 'Staying Alive'... What?", | ||
"Proper hand placement is crucial. Wait, are lizardperson hearts in the same location as humans?", | ||
"Tilt the head back and pinch the nose before delivering breaths.", | ||
"Let the chest return to its normal position after each compression.", | ||
"Follow up with an AED if available.", | ||
) | ||
pages_to_mastery = 6 | ||
reading_time = 2 SECONDS | ||
uses = INFINITY | ||
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/obj/item/book/granter/cpr/can_learn(mob/living/user) | ||
return !HAS_TRAIT_FROM(user, TRAIT_CPR_CERTIFIED, name) | ||
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/obj/item/book/granter/cpr/on_reading_start(mob/living/user) | ||
. = ..() | ||
if(HAS_TRAIT(user, TRAIT_CPR_CERTIFIED)) | ||
to_chat(user, span_notice("You already know how to perform CPR, but it can't hurt to brush up.")) | ||
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/obj/item/book/granter/cpr/on_reading_finished(mob/living/user) | ||
. = ..() | ||
if(HAS_TRAIT(user, TRAIT_CPR_CERTIFIED)) | ||
to_chat(user, span_green("You remind yourself of the proper way to perform CPR safely.")) | ||
else | ||
to_chat(user, span_green("You feel confident in your ability to perform CPR safely.")) | ||
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ADD_TRAIT(user, TRAIT_CPR_CERTIFIED, name) |
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