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Update to v1.4.2
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MotoLegacy committed Dec 29, 2021
1 parent 859a933 commit 32659e8
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6 changes: 3 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<p align="center"><img src="images/icon.png" width="200"></p>
<h2 align="center"><b>Mob of the Dead Remastered Patch 1.3.2</b></h2>
<h2 align="center"><b>Mob of the Dead Remastered Patch 1.4.2</b></h2>
<h4 align="center">A Patch for the Mob of the Dead Remastered Workshop Item</h4>
<hr>
<p align="center">
Expand All @@ -21,7 +21,7 @@
<hr>

# About
The following is the source/modtree, excluding raw audio and images, for the Call of Duty: Black Ops III Steam Workshop Item [Mob of the Dead Remastered Patch](https://steamcommunity.com/sharedfiles/filedetails/?id=1725568279), version 1.3.2. The repository will be updated to version 1.4.2 (latest) when possible.
The following is the source/modtree, excluding raw audio and images, for the Call of Duty: Black Ops III Steam Workshop Item [Mob of the Dead Remastered Patch](https://steamcommunity.com/sharedfiles/filedetails/?id=1725568279), version 1.4.2. This is the last published version.

<hr>

Expand All @@ -32,7 +32,7 @@ All original source files are licensed under the [MIT License](https://opensourc

# Credits

These are the credits specific to this patch, you can find the credits for the entire project, [Mob of The Dead Remastered](https://steamcommunity.com/workshop/filedetails/?id=1128166280), by clicking [here](extended_credits.txt).
These are the credits **specific to this patch**, you can find the credits for the entire project, [Mob of The Dead Remastered](https://steamcommunity.com/workshop/filedetails/?id=1128166280), by clicking [here](extended_credits.txt).
<ul>
<li>JariKCoding - LUI, Scripting, and General Assistance.</li>
<li>Scobalula - Greyhound, HydraX, Husky, Attempts to overcome Asset Limits.</li>
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6 changes: 5 additions & 1 deletion extended_credits.txt
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Expand Up @@ -42,4 +42,8 @@ IperBreach
TitoPricus
Azsry
Prorevenge
The Indestructable Mike Pence
The Indestructable Mike Pence
Easyskanka
ProGamerzFTW
TomBMX
ZombieKid164
11 changes: 8 additions & 3 deletions gamedata/audio/zm/zm_al_vox.csv
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Expand Up @@ -4,10 +4,11 @@ general,dog_spawn,spawn_hellhound,,,
general,ammo_low,ammo_low,,,
general,ammo_out,ammo_out,,,
general,box_move,box_move,,,
general,box_use,box_use,,,
general,oh_shit,oh_shit,15,TRUE,
general,revive_down,revive_down,,,
general,revive_up,revive_thanks,,,
general,revive_support,revive_support,,,
general,revive_up,heal_revived,,,
general,revive_support,revive_player,,,
general,crawl_hit,crawler_attack,,,
general,power_on,power_on,100,,
general,rebuild_boards,rebuild_boards,,,
Expand Down Expand Up @@ -65,7 +66,7 @@ powerup,firesale,powerup_firesale,,,
powerup,minigun,powerup_minigun,,,
powerup,bonus_points_team,powerup_bonus,,,
kill,melee,kill_melee,40,,
kill,melee_instakill,kill_melee,,,
kill,melee_instakill,kill_insta,,,
kill,weapon_instakill,kill_insta,10,,
kill,close,kill_close,15,,
kill,damage,close_damaged,25,,
Expand All @@ -85,6 +86,10 @@ kill,blundergat,kill_blundergat,15,,
kill,acidgat,kill_acidgat,15,,
kill,death_machine,kill_death_machine,15,,
kill,wolf_kill,wolf_kill,100,,
kill,headshot_respond_to_plr_0,surrounded_respond_to_plr_0,100,,
kill,headshot_respond_to_plr_1,surrounded_respond_to_plr_1,100,,
kill,headshot_respond_to_plr_2,surrounded_respond_to_plr_2,100,,
kill,headshot_respond_to_plr_3,surrounded_respond_to_plr_3,100,,
weapon_pickup,generic,generic_wall_buy,,,
weapon_pickup,pistol,generic_wall_buy,,,
weapon_pickup,smg,generic_wall_buy,,,
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1 change: 1 addition & 0 deletions licensed_scripts.txt
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Expand Up @@ -8,6 +8,7 @@ scripts/zm/zm_alcatraz_hud_buildables.gsc
scripts/zm/zm_alcatraz_island.csc
scripts/zm/zm_alcatraz_island.gsc
scripts/zm/zm_alcatraz_perks.gsc
scripts/zm/zm_alctraz_visions.gsc
scripts/zm/zm_prison_sq_clickbait.gsc
scripts/zm/zm_usermap.gsc
ui/uieditor/widgets/motdr/InventoryItem.lua
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30 changes: 28 additions & 2 deletions scripts/zm/_zm.gsc
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Expand Up @@ -6048,7 +6048,27 @@ function end_game()

util::clientnotify( "zesn" );

level thread zm_audio::sndMusicSystem_PlayState( "game_over" );
//level thread zm_audio::sndMusicSystem_PlayState( "game_over" );

level.eatmelol = false;

foreach(player in GetPlayers())
{
if (level.easter_egg_completed == true)
{
if (level.winner == "weasel")
player PlaySoundToPlayer("mus_final_good", player);
else
player PlaySoundToPlayer("mus_final_bad", player);
}
else
{
level.eatmelol = true;
}
}

if (level.eatmelol == true)
level thread zm_audio::sndMusicSystem_PlayState( "game_over" );

//AYERS: Turn off ANY last stand audio at the end of the game
players = GetPlayers();
Expand Down Expand Up @@ -6125,7 +6145,11 @@ function end_game()
game_over[i].alpha = 0;
game_over[i].color = ( 1.0, 1.0, 1.0 );
game_over[i].hidewheninmenu = true;
game_over[i] SetText( &"ZOMBIE_GAME_OVER" );

if (level.easter_egg_completed == true)
game_over[i] SetText("LIFE OVER");
else
game_over[i] SetText( &"ZOMBIE_GAME_OVER" );

game_over[i] FadeOverTime( 1 );
game_over[i].alpha = 1;
Expand Down Expand Up @@ -6735,6 +6759,8 @@ function player_intermission()

self notify("player_intermission_spawned");

//self MoveTo( point.origin + (0, -100, 0), 20, 20 );

if ( IsDefined(nextpoint) )
{
self zm_utility::create_streamer_hint( nextpoint.origin, nextpoint.angles, INTERMISSION_STREAMER_HINT_PRIORITY );
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11 changes: 11 additions & 0 deletions scripts/zm/_zm_afterlife.csc
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Expand Up @@ -6,6 +6,7 @@
#using scripts\shared\audio_shared;
#using scripts\shared\util_shared;
#using scripts\shared\postfx_shared;
#using scripts\zm\zm_prison_sq_final;

#using scripts\zm\_filter;

Expand Down Expand Up @@ -94,6 +95,7 @@ function toggle_player_afterlife( localclientnum, oldval, newval, bnewent, binit
//self thread afterlife_mana_rumble();
self thread afterlife_damage_fx();
self thread sndafterlifeleak( localclientnum );
self thread afterlife_ambientroom( localclientnum );
}
else
{
Expand All @@ -104,6 +106,15 @@ function toggle_player_afterlife( localclientnum, oldval, newval, bnewent, binit
}
}

function afterlife_ambientroom(localclientnum)
{
self endon( "disconnect" );
level waittill( "al_e", localclientnum);
ForceAmbientRoom("sndHealth_LowHealth");
level waittill( "al_l", localclientnum);
ForceAmbientRoom("");
}

function afterlife_damage_fx()
{
self endon( "disconnect" );
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