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80
Content.Client/Nyanotrasen/ReverseEngineering/ReverseEngineeringMachineBoundUserInterface.cs
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using Content.Shared.ReverseEngineering; | ||
using Robust.Client.GameObjects; | ||
using Robust.Shared.Timing; | ||
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namespace Content.Client.Nyanotrasen.ReverseEngineering; | ||
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public sealed class ReverseEngineeringMachineBoundUserInterface : BoundUserInterface | ||
{ | ||
[Dependency] private readonly IEntityManager _entMan = default!; | ||
[Dependency] private readonly IGameTiming _timing = default!; | ||
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private ReverseEngineeringMachineMenu? _menu; | ||
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public ReverseEngineeringMachineBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) | ||
{ | ||
} | ||
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protected override void Open() | ||
{ | ||
base.Open(); | ||
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if (_menu != null) | ||
return; | ||
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_menu = new ReverseEngineeringMachineMenu(Owner, _entMan, _timing); | ||
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_menu.OnClose += Close; | ||
_menu.OpenCentered(); | ||
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_menu.OnScanButtonPressed += () => | ||
{ | ||
// every button flickering is bad so no prediction | ||
SendMessage(new ReverseEngineeringScanMessage()); | ||
}; | ||
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_menu.OnSafetyButtonToggled += () => | ||
{ | ||
SendPredictedMessage(new ReverseEngineeringSafetyMessage()); | ||
}; | ||
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_menu.OnAutoScanButtonToggled += () => | ||
{ | ||
SendPredictedMessage(new ReverseEngineeringAutoScanMessage()); | ||
}; | ||
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_menu.OnStopButtonPressed += () => | ||
{ | ||
// see scan button | ||
SendMessage(new ReverseEngineeringStopMessage()); | ||
}; | ||
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_menu.OnEjectButtonPressed += () => | ||
{ | ||
// doesn't sound nice when predicted | ||
SendMessage(new ReverseEngineeringEjectMessage()); | ||
}; | ||
} | ||
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protected override void UpdateState(BoundUserInterfaceState state) | ||
{ | ||
base.UpdateState(state); | ||
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if (state is not ReverseEngineeringMachineState cast) | ||
return; | ||
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_menu?.UpdateState(cast); | ||
} | ||
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protected override void Dispose(bool disposing) | ||
{ | ||
base.Dispose(disposing); | ||
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if (!disposing) | ||
return; | ||
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_menu?.Close(); | ||
_menu?.Dispose(); | ||
} | ||
} | ||
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77 changes: 77 additions & 0 deletions
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Content.Client/Nyanotrasen/ReverseEngineering/ReverseEngineeringMachineMenu.xaml
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<controls:FancyWindow xmlns="https://spacestation14.io" | ||
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client" | ||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls" | ||
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls" | ||
Title="{Loc 'reverse-engineering-machine-menu-title'}" | ||
MinSize="620 280" | ||
SetSize="620 280"> | ||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" VerticalExpand="True"> | ||
<BoxContainer Margin="10 10 10 10" MinWidth="150" Orientation="Vertical" VerticalExpand="True" SizeFlagsStretchRatio="1"> | ||
<BoxContainer Orientation="Vertical" VerticalExpand="True"> | ||
<Button Name="ScanButton" | ||
Text="{Loc 'reverse-engineering-machine-scan-button'}" | ||
ToolTip="{Loc 'reverse-engineering-machine-scan-tooltip-info'}"> | ||
</Button> | ||
<Button Name="SafetyButton" | ||
Text="{Loc 'reverse-engineering-machine-safety-button'}" | ||
ToolTip="{Loc 'reverse-engineering-machine-safety-tooltip-info'}" | ||
ToggleMode="True"> | ||
</Button> | ||
<Button Name="AutoScanButton" | ||
Text="{Loc 'reverse-engineering-machine-autoscan-button'}" | ||
ToolTip="{Loc 'reverse-engineering-machine-autoscan-tooltip-info'}" | ||
ToggleMode="True"> | ||
</Button> | ||
<Button Name="StopButton" | ||
Text="{Loc 'reverse-engineering-machine-stop-button'}" | ||
ToolTip="{Loc 'reverse-engineering-machine-stop-tooltip-info'}"> | ||
</Button> | ||
<Button Name="EjectButton" | ||
Text="{Loc 'reverse-engineering-machine-eject-button'}" | ||
ToolTip="{Loc 'reverse-engineering-machine-eject-tooltip-info'}"> | ||
</Button> | ||
<BoxContainer MinHeight="5"/> | ||
</BoxContainer> | ||
<BoxContainer Name="ProgressBox" Orientation="Vertical"> | ||
<Label Name="ProgressLabel"/> | ||
<ProgressBar | ||
Name="ProgressBar" | ||
MinValue="0" | ||
MaxValue="1" | ||
SetHeight="20"> | ||
</ProgressBar> | ||
<Label Name="TotalProgressLabel" Text="{Loc 'reverse-engineering-total-progress-label'}"/> | ||
<ProgressBar | ||
Name="TotalProgressBar" | ||
MinValue="0" | ||
MaxValue="100" | ||
SetHeight="20"> | ||
</ProgressBar> | ||
</BoxContainer> | ||
</BoxContainer> | ||
<customControls:VSeparator StyleClasses="LowDivider"/> | ||
<PanelContainer Margin="10 10 10 10" HorizontalExpand="True" SizeFlagsStretchRatio="3"> | ||
<PanelContainer.PanelOverride> | ||
<gfx:StyleBoxFlat BackgroundColor="#000000FF" /> | ||
</PanelContainer.PanelOverride> | ||
<BoxContainer Margin="10 10 10 10" Orientation="Horizontal"> | ||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" > | ||
<BoxContainer VerticalExpand="True"> | ||
<RichTextLabel Name="Information"/> | ||
</BoxContainer> | ||
</BoxContainer> | ||
<BoxContainer VerticalExpand="False" Orientation="Vertical" MaxSize="64 64"> | ||
<SpriteView | ||
Name="ItemDisplay" | ||
OverrideDirection="South" | ||
VerticalExpand="False" | ||
SetSize="64 64" | ||
MaxSize="64 64" | ||
Scale="2 2"> | ||
</SpriteView> | ||
</BoxContainer> | ||
<BoxContainer VerticalExpand="True"/> | ||
</BoxContainer> | ||
</PanelContainer> | ||
</BoxContainer> | ||
</controls:FancyWindow> |
87 changes: 87 additions & 0 deletions
87
Content.Client/Nyanotrasen/ReverseEngineering/ReverseEngineeringMachineMenu.xaml.cs
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using Content.Client.UserInterface.Controls; | ||
using Content.Shared.ReverseEngineering; | ||
using Robust.Client.AutoGenerated; | ||
using Robust.Client.GameObjects; | ||
using Robust.Client.State; | ||
using Robust.Client.UserInterface.Controls; | ||
using Robust.Client.UserInterface.XAML; | ||
using Robust.Shared.Timing; | ||
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namespace Content.Client.Nyanotrasen.ReverseEngineering; | ||
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[GenerateTypedNameReferences] | ||
public sealed partial class ReverseEngineeringMachineMenu : FancyWindow | ||
{ | ||
private readonly IEntityManager _entMan; | ||
private readonly IGameTiming _timing; | ||
private readonly SharedReverseEngineeringSystem _revEng; | ||
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private readonly Entity<ReverseEngineeringMachineComponent> _owner; | ||
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public event Action? OnScanButtonPressed; | ||
public event Action? OnSafetyButtonToggled; | ||
public event Action? OnAutoScanButtonToggled; | ||
public event Action? OnStopButtonPressed; | ||
public event Action? OnEjectButtonPressed; | ||
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public ReverseEngineeringMachineMenu(EntityUid owner, IEntityManager entMan, IGameTiming timing) | ||
{ | ||
RobustXamlLoader.Load(this); | ||
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_entMan = entMan; | ||
_timing = timing; | ||
_revEng = entMan.System<SharedReverseEngineeringSystem>(); | ||
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_owner = (owner, entMan.GetComponent<ReverseEngineeringMachineComponent>(owner)); | ||
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ScanButton.OnPressed += _ => OnScanButtonPressed?.Invoke(); | ||
SafetyButton.OnToggled += _ => OnSafetyButtonToggled?.Invoke(); | ||
AutoScanButton.OnToggled += _ => OnAutoScanButtonToggled?.Invoke(); | ||
StopButton.OnPressed += _ => OnStopButtonPressed?.Invoke(); | ||
EjectButton.OnPressed += _ => OnEjectButtonPressed?.Invoke(); | ||
} | ||
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private void UpdateArtifactIcon(EntityUid? uid) | ||
{ | ||
if (uid == null) | ||
{ | ||
ItemDisplay.Visible = false; | ||
return; | ||
} | ||
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ItemDisplay.Visible = true; | ||
ItemDisplay.SetEntity(uid); | ||
} | ||
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public void UpdateState(ReverseEngineeringMachineState state) | ||
{ | ||
Information.SetMessage(state.ScanMessage); | ||
} | ||
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protected override void FrameUpdate(FrameEventArgs args) | ||
{ | ||
base.FrameUpdate(args); | ||
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var scanning = _revEng.IsActive(_owner); | ||
var item = _revEng.GetItem(_owner); | ||
ScanButton.Disabled = scanning || item == null; | ||
StopButton.Disabled = !scanning; | ||
SafetyButton.Pressed = _owner.Comp.SafetyOn; | ||
AutoScanButton.Pressed = _owner.Comp.AutoScan; | ||
EjectButton.Disabled = ScanButton.Disabled; | ||
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UpdateArtifactIcon(item); | ||
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ProgressBox.Visible = scanning; | ||
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if (!_entMan.TryGetComponent<ActiveReverseEngineeringMachineComponent>(_owner, out var active) | ||
|| !_entMan.TryGetComponent<ReverseEngineeringComponent>(item, out var rev)) | ||
return; | ||
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TotalProgressBar.Value = (float) rev.Progress; | ||
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var remaining = Math.Max(active.NextProbe.TotalSeconds - _timing.CurTime.TotalSeconds, 0.0); | ||
ProgressLabel.Text = Loc.GetString("analysis-console-progress-text", ("seconds", (int) remaining)); | ||
ProgressBar.Value = 1f - (float) (remaining / _owner.Comp.AnalysisDuration.TotalSeconds); | ||
} | ||
} |
5 changes: 5 additions & 0 deletions
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Content.Client/Nyanotrasen/ReverseEngineering/ReverseEngineeringSystem.cs
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using Content.Shared.ReverseEngineering; | ||
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namespace Content.Client.ReverseEngineering; | ||
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public sealed class ReverseEngineeringSystem : SharedReverseEngineeringSystem; |
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