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Merge branch 'master' into dev
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Mor-Dast authored Dec 11, 2024
2 parents 13b94c9 + 3eaf67c commit 2662863
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using Content.Shared.ReverseEngineering;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;

namespace Content.Client.Nyanotrasen.ReverseEngineering;

public sealed class ReverseEngineeringMachineBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IGameTiming _timing = default!;

private ReverseEngineeringMachineMenu? _menu;

public ReverseEngineeringMachineBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}

protected override void Open()
{
base.Open();

if (_menu != null)
return;

_menu = new ReverseEngineeringMachineMenu(Owner, _entMan, _timing);

_menu.OnClose += Close;
_menu.OpenCentered();

_menu.OnScanButtonPressed += () =>
{
// every button flickering is bad so no prediction
SendMessage(new ReverseEngineeringScanMessage());
};

_menu.OnSafetyButtonToggled += () =>
{
SendPredictedMessage(new ReverseEngineeringSafetyMessage());
};

_menu.OnAutoScanButtonToggled += () =>
{
SendPredictedMessage(new ReverseEngineeringAutoScanMessage());
};

_menu.OnStopButtonPressed += () =>
{
// see scan button
SendMessage(new ReverseEngineeringStopMessage());
};

_menu.OnEjectButtonPressed += () =>
{
// doesn't sound nice when predicted
SendMessage(new ReverseEngineeringEjectMessage());
};
}

protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);

if (state is not ReverseEngineeringMachineState cast)
return;

_menu?.UpdateState(cast);
}

protected override void Dispose(bool disposing)
{
base.Dispose(disposing);

if (!disposing)
return;

_menu?.Close();
_menu?.Dispose();
}
}

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<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
Title="{Loc 'reverse-engineering-machine-menu-title'}"
MinSize="620 280"
SetSize="620 280">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" VerticalExpand="True">
<BoxContainer Margin="10 10 10 10" MinWidth="150" Orientation="Vertical" VerticalExpand="True" SizeFlagsStretchRatio="1">
<BoxContainer Orientation="Vertical" VerticalExpand="True">
<Button Name="ScanButton"
Text="{Loc 'reverse-engineering-machine-scan-button'}"
ToolTip="{Loc 'reverse-engineering-machine-scan-tooltip-info'}">
</Button>
<Button Name="SafetyButton"
Text="{Loc 'reverse-engineering-machine-safety-button'}"
ToolTip="{Loc 'reverse-engineering-machine-safety-tooltip-info'}"
ToggleMode="True">
</Button>
<Button Name="AutoScanButton"
Text="{Loc 'reverse-engineering-machine-autoscan-button'}"
ToolTip="{Loc 'reverse-engineering-machine-autoscan-tooltip-info'}"
ToggleMode="True">
</Button>
<Button Name="StopButton"
Text="{Loc 'reverse-engineering-machine-stop-button'}"
ToolTip="{Loc 'reverse-engineering-machine-stop-tooltip-info'}">
</Button>
<Button Name="EjectButton"
Text="{Loc 'reverse-engineering-machine-eject-button'}"
ToolTip="{Loc 'reverse-engineering-machine-eject-tooltip-info'}">
</Button>
<BoxContainer MinHeight="5"/>
</BoxContainer>
<BoxContainer Name="ProgressBox" Orientation="Vertical">
<Label Name="ProgressLabel"/>
<ProgressBar
Name="ProgressBar"
MinValue="0"
MaxValue="1"
SetHeight="20">
</ProgressBar>
<Label Name="TotalProgressLabel" Text="{Loc 'reverse-engineering-total-progress-label'}"/>
<ProgressBar
Name="TotalProgressBar"
MinValue="0"
MaxValue="100"
SetHeight="20">
</ProgressBar>
</BoxContainer>
</BoxContainer>
<customControls:VSeparator StyleClasses="LowDivider"/>
<PanelContainer Margin="10 10 10 10" HorizontalExpand="True" SizeFlagsStretchRatio="3">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#000000FF" />
</PanelContainer.PanelOverride>
<BoxContainer Margin="10 10 10 10" Orientation="Horizontal">
<BoxContainer Orientation="Vertical" HorizontalExpand="True" >
<BoxContainer VerticalExpand="True">
<RichTextLabel Name="Information"/>
</BoxContainer>
</BoxContainer>
<BoxContainer VerticalExpand="False" Orientation="Vertical" MaxSize="64 64">
<SpriteView
Name="ItemDisplay"
OverrideDirection="South"
VerticalExpand="False"
SetSize="64 64"
MaxSize="64 64"
Scale="2 2">
</SpriteView>
</BoxContainer>
<BoxContainer VerticalExpand="True"/>
</BoxContainer>
</PanelContainer>
</BoxContainer>
</controls:FancyWindow>
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using Content.Client.UserInterface.Controls;
using Content.Shared.ReverseEngineering;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.State;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;

namespace Content.Client.Nyanotrasen.ReverseEngineering;

[GenerateTypedNameReferences]
public sealed partial class ReverseEngineeringMachineMenu : FancyWindow
{
private readonly IEntityManager _entMan;
private readonly IGameTiming _timing;
private readonly SharedReverseEngineeringSystem _revEng;

private readonly Entity<ReverseEngineeringMachineComponent> _owner;

public event Action? OnScanButtonPressed;
public event Action? OnSafetyButtonToggled;
public event Action? OnAutoScanButtonToggled;
public event Action? OnStopButtonPressed;
public event Action? OnEjectButtonPressed;

public ReverseEngineeringMachineMenu(EntityUid owner, IEntityManager entMan, IGameTiming timing)
{
RobustXamlLoader.Load(this);

_entMan = entMan;
_timing = timing;
_revEng = entMan.System<SharedReverseEngineeringSystem>();

_owner = (owner, entMan.GetComponent<ReverseEngineeringMachineComponent>(owner));

ScanButton.OnPressed += _ => OnScanButtonPressed?.Invoke();
SafetyButton.OnToggled += _ => OnSafetyButtonToggled?.Invoke();
AutoScanButton.OnToggled += _ => OnAutoScanButtonToggled?.Invoke();
StopButton.OnPressed += _ => OnStopButtonPressed?.Invoke();
EjectButton.OnPressed += _ => OnEjectButtonPressed?.Invoke();
}

private void UpdateArtifactIcon(EntityUid? uid)
{
if (uid == null)
{
ItemDisplay.Visible = false;
return;
}

ItemDisplay.Visible = true;
ItemDisplay.SetEntity(uid);
}

public void UpdateState(ReverseEngineeringMachineState state)
{
Information.SetMessage(state.ScanMessage);
}

protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);

var scanning = _revEng.IsActive(_owner);
var item = _revEng.GetItem(_owner);
ScanButton.Disabled = scanning || item == null;
StopButton.Disabled = !scanning;
SafetyButton.Pressed = _owner.Comp.SafetyOn;
AutoScanButton.Pressed = _owner.Comp.AutoScan;
EjectButton.Disabled = ScanButton.Disabled;

UpdateArtifactIcon(item);

ProgressBox.Visible = scanning;

if (!_entMan.TryGetComponent<ActiveReverseEngineeringMachineComponent>(_owner, out var active)
|| !_entMan.TryGetComponent<ReverseEngineeringComponent>(item, out var rev))
return;

TotalProgressBar.Value = (float) rev.Progress;

var remaining = Math.Max(active.NextProbe.TotalSeconds - _timing.CurTime.TotalSeconds, 0.0);
ProgressLabel.Text = Loc.GetString("analysis-console-progress-text", ("seconds", (int) remaining));
ProgressBar.Value = 1f - (float) (remaining / _owner.Comp.AnalysisDuration.TotalSeconds);
}
}
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using Content.Shared.ReverseEngineering;

namespace Content.Client.ReverseEngineering;

public sealed class ReverseEngineeringSystem : SharedReverseEngineeringSystem;
7 changes: 7 additions & 0 deletions Content.Server/ADT/NightVision/NightVisionSystem.cs
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// taken and adapted from https://github.com/RMC-14/RMC-14?ysclid=lzx00zxd6e53093995

using Content.Shared.ADT.NightVision;

namespace Content.Server.ADT.NightVision;

public sealed class NightVisionSystem : SharedNightVisionSystem;
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